Overview
Placed and carried sentry guns are instances of this class.
Source location : /game/server/tf2/tf_obj_sentrygun.h
Linked entity : obj_sentrygun
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CObjectSentrygun
Name
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Type
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Description
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m_iAmmoShells
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Integer
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The amount of bullet ammo this sentry currently has
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m_iAmmoRockets
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Integer
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The amount of rocket ammo this sentry currently has
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m_iState
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Integer
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What this sentrygun is currently doing
Values
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- 0 - SENTRY_STATE_INACTIVE // Carried or being constructed
- 1 - SENTRY_STATE_SEARCHING // Active and sweeping for targets
- 2 - SENTRY_STATE_ATTACKING // Rotating to fire, or actively firing on an enemy
- 3 - SENTRY_STATE_UPGRADING
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m_bPlayerControlled
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Boolean
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Whether or not this sentry is being controlled by a player with the Wrangler
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m_nShieldLevel
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Integer
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The shielding level for this sentry
Values
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- 0 - SHIELD_NONE
- 1 - SHIELD_NORMAL
- 2 - SHIELD_MAX
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Usage
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- SHIELD_NONE (0) is the normal non shielded state for a sentry
- SHIELD_NORMAL (1) is applied when the Wrangler is actively controlling the sentry, reducing damage by 66%
- SHIELD_MAX (2) is applied when an übercharge canteen is used by the engineer, reducing damage by 90% and applying a temporarily shield to the sentrygun. This will NOT happen however if the engineer has the Wrangler out, m_nShieldLevel will remain SHIELD_NORMAL.
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m_hEnemy
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Integer
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The target of this sentry's fire. When the sentry is uncontrolled this will be the player it is attempting to fire at. When the sentry is controlled by a Wrangler it will be the env_laser used by the weapon
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m_hAutoAimTarget
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Integer
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The aim assisted player target used by the Wrangler. When aiming near an enemy and a positive vector trace is established the env_laser will lock on to the target player, and this value (m_hAutoAimTarget) will be set to that enemy
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SentrygunLocalData
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m_iKills
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Integer
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The number of kills this sentry has accumulated in it's life
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m_iAssists
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Integer
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The number of kill assists this sentry has accumulated in it's life
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