CAI ScriptedSequence

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Overview

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Source location : /game/server/scripted.h

Linked Entity : scripted_sequence

Class Structure

Entity DataMaps

CAI_ScriptedSequence
Name Type Description
CAI_ScriptedSequenceScriptThink
InputBeginSequence
InputCancelSequence
InputMoveToPosition
InputScriptPlayerDeath
m_OnBeginSequence
m_OnCancelFailedSequence
m_OnCancelSequence
m_OnEndSequence
m_OnPostIdleEndSequence
m_OnScriptEvent[0]
m_OnScriptEvent[1]
m_OnScriptEvent[2]
m_OnScriptEvent[3]
m_OnScriptEvent[4]
m_OnScriptEvent[5]
m_OnScriptEvent[6]
m_OnScriptEvent[7]
m_bDelayed
m_bDisableNPCCollisions
m_bDontCancelOtherSequences
m_bForceSynch
m_bIgnoreGravity
m_bInitiatedSelfDelete
m_bIsPlayingEntry
m_bIsTeleportingDueToMoveTo
m_bLoopActionSequence
m_bSynchPostIdles
m_bTargetWasAsleep
m_bThinking
m_bWaitForBeginSequence
m_fMoveTo
m_flRadius
m_flRepeat
m_hForcedTarget
m_hInteractionRelativeEntity
m_hLastFoundEntity
m_hNextCine
m_hTargetEnt
m_iDelay
m_iPlayerDeathBehavior
m_interruptable
m_iszCustomMove
m_iszEntity
m_iszEntry
m_iszNextScript
m_iszPlay
m_iszPostIdle
m_iszPreIdle
m_matInteractionPosition
m_savedCollisionGroup
m_savedFlags
m_saved_effects
m_sequenceStarted
m_startTime