CEnvGunfire
Overview
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Source location : /game/server/effects.cpp
Linked Entity : env_gunfire
Class Structure
- CBaseEntity
- CPointEntity
- CEnvGunfire
- CPointEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
CEnvGunfireShootThink | ||
InputDisable | ||
InputEnable | ||
m_bCollide | ||
m_bDisabled | ||
m_flBias | ||
m_flMaxBurstDelay | ||
m_flMinBurstDelay | ||
m_flRateOfFire | ||
m_flTargetDist | ||
m_hTarget | ||
m_iMaxBurstSize | ||
m_iMinBurstSize | ||
m_iShotsRemaining | ||
m_iSpread | ||
m_iszShootSound | ||
m_iszTracerType | ||
m_vecSpread | ||
m_vecTargetPosition |