CMaterialModifyControl

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Revision as of 15:26, 9 March 2023 by Mince (talk | contribs)
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Overview

Modifies VMT properties for an entity based on I/O events.

Source location : /game/server/MaterialModifyControl.cpp

Linked Entity : material_modify_control

Class Structure

SendProps

CMaterialModifyControl
Name Type Description
m_szMaterialName String
m_szMaterialVar String
m_szMaterialVarValue String
m_iFrameStart Integer
m_iFrameEnd Integer
m_bWrap Boolean
m_flFramerate Float
m_bNewAnimCommandsSemaphore Boolean
m_flFloatLerpStartValue Float
m_flFloatLerpEndValue Float
m_flFloatLerpTransitionTime Float
m_nModifyMode Integer

Entity DataMaps

CMaterialModifyControl
Name Type Description
InputStartAnimSequence
InputStartFloatLerp
SetMaterialVar
SetMaterialVarToCurrentTime
m_bNewAnimCommandsSemaphore
m_bWrap
m_flFloatLerpEndValue
m_flFloatLerpStartValue
m_flFloatLerpTransitionTime
m_flFramerate
m_iFrameEnd
m_iFrameStart
m_nModifyMode
m_szMaterialName
m_szMaterialVar
m_szMaterialVarValue