CMaterialModifyControl
Overview
Modifies VMT properties for an entity based on I/O events.
Source location : /game/server/MaterialModifyControl.cpp
Linked Entity : material_modify_control
Class Structure
- CBaseEntity
- CMaterialModifyControl
SendProps
Name | Type | Description |
---|---|---|
m_szMaterialName | String | |
m_szMaterialVar | String | |
m_szMaterialVarValue | String | |
m_iFrameStart | Integer | |
m_iFrameEnd | Integer | |
m_bWrap | Boolean | |
m_flFramerate | Float | |
m_bNewAnimCommandsSemaphore | Boolean | |
m_flFloatLerpStartValue | Float | |
m_flFloatLerpEndValue | Float | |
m_flFloatLerpTransitionTime | Float | |
m_nModifyMode | Integer |
Entity DataMaps
Name | Type | Description |
---|---|---|
InputStartAnimSequence | ||
InputStartFloatLerp | ||
SetMaterialVar | ||
SetMaterialVarToCurrentTime | ||
m_bNewAnimCommandsSemaphore | ||
m_bWrap | ||
m_flFloatLerpEndValue | ||
m_flFloatLerpStartValue | ||
m_flFloatLerpTransitionTime | ||
m_flFramerate | ||
m_iFrameEnd | ||
m_iFrameStart | ||
m_nModifyMode | ||
m_szMaterialName | ||
m_szMaterialVar | ||
m_szMaterialVarValue |