Overview
...
Source location : /game/server/props.h
Linked Entities :
SendProps
CPhysicsProp
| Name
|
Type
|
Description
|
| m_bAwake
|
Boolean
|
|
Entity DataMaps
CPhysicsProp
| Name
|
Type
|
Description
|
| CPhysicsPropClearFlagsThink
|
|
|
| InputDisableFloating
|
|
|
| InputDisableMotion
|
|
|
| InputEnableMotion
|
|
|
| InputSleep
|
|
|
| InputWake
|
|
|
| m_MotionEnabled
|
|
|
| m_OnAwakened
|
|
|
| m_OnOutOfWorld
|
|
|
| m_OnPhysGunDrop
|
|
|
| m_OnPhysGunOnlyPickup
|
|
|
| m_OnPhysGunPickup
|
|
|
| m_OnPhysGunPunt
|
|
|
| m_OnPlayerPickup
|
|
|
| m_OnPlayerUse
|
|
|
| m_bAwake
|
|
|
| m_bFirstCollisionAfterLaunch
|
|
|
| m_bThrownByPlayer
|
|
|
| m_damageToEnableMotion
|
|
|
| m_damageType
|
|
|
| m_flForceToEnableMotion
|
|
|
| m_inertiaScale
|
|
|
| m_iszOverrideScript
|
|
|
| m_massScale
|
|
|
prop_physics_respawnable
| Name
|
Type
|
Description
|
| CPhysicsPropRespawnableMaterialize
|
|
|
| m_flRespawnTime
|
|
|
| m_vOriginalMaxs
|
|
|
| m_vOriginalMins
|
|
|
| m_vOriginalSpawnAngles
|
|
|
| m_vOriginalSpawnOrigin
|
|
|