CObjectSentrygun: Difference between revisions
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|'''m_iState''' | |'''m_iState''' | ||
|Integer | |Integer | ||
|What this sentrygun is currently doing | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - SENTRY_STATE_INACTIVE | |||
* 1 - SENTRY_STATE_SEARCHING | |||
* 2 - SENTRY_STATE_ATTACKING | |||
* 3 - SENTRY_STATE_UPGRADING | |||
|} | |||
|- | |- | ||
|'''m_bPlayerControlled''' | |'''m_bPlayerControlled''' |
Revision as of 14:08, 13 November 2022
Overview
Placed and carried sentry guns are instances of this class.
Source location : /game/server/tf2/tf_obj_sentrygun.h
Linked entity : obj_sentrygun
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseObject
- CObjectSentrygun
- CBaseObject
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
SendProps
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
m_iAmmoShells | Integer | ||||||||||
m_iAmmoRockets | Integer | ||||||||||
m_iState | Integer | What this sentrygun is currently doing
| |||||||||
m_bPlayerControlled | Boolean | ||||||||||
m_nShieldLevel | Integer | ||||||||||
m_hEnemy | Integer | ||||||||||
m_hAutoAimTarget | Integer | ||||||||||
|