CPhysTorque: Difference between revisions
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== Overview == | == Overview == | ||
This entity applies a rotational force (torque) to a physics object. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' |
Revision as of 20:18, 10 July 2022
Overview
This entity applies a rotational force (torque) to a physics object.
Source location : /game/server/phys_controller.cpp
Linked Entity : phys_torque
Class Structure
- CBaseEntity
- CPointEntity
- CPhysForce
- CPhysTorque
- CPhysForce
- CPointEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
m_axis |