CPhysForce: Difference between revisions
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== Overview == | == Overview == | ||
A generic base class which implements a force/motion controller. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' |
Latest revision as of 20:15, 10 July 2022
Overview[edit | edit source]
A generic base class which implements a force/motion controller.
Source location : /game/server/phys_controller.cpp
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CPhysForce
- CPointEntity
Entity DataMaps[edit | edit source]
Name | Type | Description | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CPhysForceForceOff | ||||||||||||||||||||
InputActivate | ||||||||||||||||||||
InputDeactivate | ||||||||||||||||||||
InputForceScale | ||||||||||||||||||||
m_attachedObject | ||||||||||||||||||||
m_force | ||||||||||||||||||||
m_forceTime | ||||||||||||||||||||
| ||||||||||||||||||||
m_nameAttach | ||||||||||||||||||||
m_pController |