Lua: Difference between revisions
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==== [https://github.com/rafradek/sigsegv-mvm/blob/master/src/lua/library.lua library.lua] ==== | ==== [https://github.com/rafradek/sigsegv-mvm/blob/master/src/lua/library.lua library.lua] ==== | ||
== Profiling == | |||
It is possible to measure script performance with sig_lua_prof_start and sig_lua_prof_end client commands |
Revision as of 15:55, 21 May 2022
It is possible to embed Lua scripts into missions with LuaScript / LuaScriptFile keys.
The scripts are parsed once when the game switches a mission, or when the map reset vote is called
Lua programming guide is available at https://www.lua.org/pil/1.html and a quick reference at https://www.lua.org/manual/5.4/
Mission lua scripts are managed by $script_manager entity called popscript
scripts/globals.lua is always parsed before mission scripts
scripts/library.lua contains function definitons provided by the game library
Example popfile
globals.lua
library.lua
Profiling
It is possible to measure script performance with sig_lua_prof_start and sig_lua_prof_end client commands