Lua

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It is possible to embed Lua scripts into missions with LuaScript / LuaScriptFile keys.

The scripts are parsed once when the game switches a mission, or when the map reset vote is called

Lua programming guide is available at https://www.lua.org/pil/1.html and a quick reference at https://www.lua.org/manual/5.4/

Mission lua scripts are managed by $script_manager entity called popscript

scripts/globals.lua is always parsed before mission scripts

scripts/library.lua contains function definitons provided by the game library

Example popfile[edit | edit source]

globals.lua[edit | edit source]

library.lua[edit | edit source]

Profiling[edit | edit source]

It is possible to measure script performance with sig_lua_prof_start and sig_lua_prof_end client commands