From SigMod
Jump to navigation Jump to search

It is possible to embed Lua scripts into missions with LuaScript / LuaScriptFile keys.

The scripts are parsed once when the game switches a mission, or when the map reset vote is called

Lua programming guide is available at and a quick reference at

Mission lua scripts are managed by $script_manager entity called popscript

scripts/globals.lua is always parsed before mission scripts

scripts/library.lua contains function definitons provided by the game library

Example popfile[edit | edit source]

globals.lua[edit | edit source]

library.lua[edit | edit source]

Profiling[edit | edit source]

It is possible to measure script performance with sig_lua_prof_start and sig_lua_prof_end client commands