CBasePropDoor: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
...
...


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/BasePropDoor.h /game/server/BasePropDoor.h]'''
 
'''Linked entity : ...'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseProp]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''[[CBreakableProp]]'''
****'''[[CBaseFlex]]'''
****'''[[CDynamicProp]]'''
*****'''[[CBaseCombatCharacter]]'''
*****'''CBasePropDoor'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== Entity DataMaps ==
== Entity DataMaps ==

Revision as of 01:52, 28 March 2022

Overview

...

Source location : /game/server/BasePropDoor.h

Class Structure

Entity DataMaps

CBasePropDoor
Name Type Description
CBasePropDoorDoorAutoCloseThink
CBasePropDoorDoorCloseMoveDone
CBasePropDoorDoorOpenMoveDone
InputClose
InputLock
InputOpen
InputOpenAwayFrom
InputSetRotationDistance
InputSetSpeed
InputToggle
InputUnlock
m_OnBlockedClosing
m_OnBlockedOpening
m_OnClose
m_OnFullyClosed
m_OnFullyOpen
m_OnLockedUse
m_OnOpen
m_OnUnblockedClosing
m_OnUnblockedOpening
m_SlaveName
m_SoundClose
m_SoundMoving
m_SoundOpen
m_angGoal
m_angRotationAjar
m_angRotationClosed
m_angRotationOpenBack
m_angRotationOpenForward
m_bFirstBlocked
m_bForceClosed
m_bLocked
m_eDoorState
m_eOpenDirection
m_eSpawnPosition
m_flAutoReturnDelay
m_flDistance
m_hActivator
m_hBlocker
m_hDoorBlocker
m_hMaster
m_ls
bEOFLocked
bEOFUnlocked
flwaitSentence
flwaitSound
iLockedSentence
iUnlockedSentence
sLockedSentence
sLockedSound
sUnlockedSentence
sUnlockedSound
m_ls.sLockedSound
m_ls.sUnlockedSound
m_nHardwareType
m_vecAxis