CPhysMagnet: Difference between revisions
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'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.h /game/server/physobj.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/phys_magnet phys_magnet]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***''' | ***'''CPhysMagnet''' | ||
== Entity DataMaps == | == Entity DataMaps == | ||
Revision as of 04:31, 24 March 2022
Overview
...
Source location : /game/server/physobj.h
Linked Entity : phys_magnet
Class Structure
- CBaseEntity
- CBaseAnimating
- CPhysMagnet
- CBaseAnimating
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputToggle | ||
| InputTurnOff | ||
| InputTurnOn | ||
| m_MagnettedEntities | ||
| m_OnMagnetAttach | ||
| m_OnMagnetDetach | ||
| m_bActive | ||
| m_bHasHitSomething | ||
| m_flNextSuckTime | ||
| m_flRadius | ||
| m_flTotalMass | ||
| m_forceLimit | ||
| m_iMaxObjectsAttached | ||
| m_iszOverrideScript | ||
| m_massScale | ||
| m_pConstraintGroup | ||
| m_torqueLimit |