CAI LeadGoal: Difference between revisions
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== Entity DataMaps == | == Entity DataMaps == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | ||
|+ | |+CAI_LeadGoal | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
! style="width: 15%; background-color: #303030; color: white" |Type | ! style="width: 15%; background-color: #303030; color: white" |Type |
Latest revision as of 02:12, 16 March 2022
Overview[edit | edit source]
...
Source location : /game/server/ai_behavior_lead.cpp
Linked entity : ai_goal_lead
Class Structure[edit | edit source]
- CBaseEntity
- CAI_GoalEntity
- CAI_LeadGoal
- CAI_GoalEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputSetFailure | ||
InputSetSuccess | ||
m_OnArrival | ||
m_OnArrivalDone | ||
m_OnDone | ||
m_OnFailure | ||
m_OnSuccess | ||
m_bDontSpeakStart | ||
m_bGagLeader | ||
m_bLeadDuringCombat | ||
m_bRun | ||
m_bStopScenesWhenPlayerLost | ||
m_fArrived | ||
m_flLeadDistance | ||
m_flRetrieveDistance | ||
m_flSuccessDistance | ||
m_flWaitDistance | ||
m_iComingBackWaitForSpeak | ||
m_iRetrievePlayer | ||
m_iRetrieveWaitForSpeak | ||
m_iszArrivalConceptModifier | ||
m_iszAttractPlayerConceptModifier | ||
m_iszComingBackConceptModifier | ||
m_iszFailureConceptModifier | ||
m_iszPostArrivalConceptModifier | ||
m_iszRetrieveConceptModifier | ||
m_iszStartConceptModifier | ||
m_iszSuccessConceptModifier | ||
m_iszWaitOverConceptModifier | ||
m_iszWaitPointName |