CAI LeadGoal: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/ai_behavior_lead.cpp /game/server/ai_behavior_lead.cpp]''...") |
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'''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/ai_behavior_lead.cpp /game/server/ai_behavior_lead.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/ai_behavior_lead.cpp /game/server/ai_behavior_lead.cpp]''' | ||
'''Linked entity : [https://developer.valvesoftware.com/wiki/]''' | '''Linked entity : [https://developer.valvesoftware.com/wiki/ai_goal_lead ai_goal_lead]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== |
Revision as of 02:07, 16 March 2022
Overview
...
Source location : /game/server/ai_behavior_lead.cpp
Linked entity : ai_goal_lead
Class Structure
- CBaseEntity
- CAI_GoalEntity
- CAI_LeadGoal
- CAI_GoalEntity
Entity DataMaps
Name | Type | Description |
---|---|---|
InputSetFailure | ||
InputSetSuccess | ||
m_OnArrival | ||
m_OnArrivalDone | ||
m_OnDone | ||
m_OnFailure | ||
m_OnSuccess | ||
m_bDontSpeakStart | ||
m_bGagLeader | ||
m_bLeadDuringCombat | ||
m_bRun | ||
m_bStopScenesWhenPlayerLost | ||
m_fArrived | ||
m_flLeadDistance | ||
m_flRetrieveDistance | ||
m_flSuccessDistance | ||
m_flWaitDistance | ||
m_iComingBackWaitForSpeak | ||
m_iRetrievePlayer | ||
m_iRetrieveWaitForSpeak | ||
m_iszArrivalConceptModifier | ||
m_iszAttractPlayerConceptModifier | ||
m_iszComingBackConceptModifier | ||
m_iszFailureConceptModifier | ||
m_iszPostArrivalConceptModifier | ||
m_iszRetrieveConceptModifier | ||
m_iszStartConceptModifier | ||
m_iszSuccessConceptModifier | ||
m_iszWaitOverConceptModifier | ||
m_iszWaitPointName |