CObjectSentrygun: Difference between revisions

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'''Linked entity : [https://developer.valvesoftware.com/wiki/Obj_sentrygun obj_sentrygun]'''
'''Linked entity : [https://developer.valvesoftware.com/wiki/Obj_sentrygun obj_sentrygun]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
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==SendProps==
==SendProps==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CObjectSentrygun
|+CObjectSentrygun
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 50%; background-color: #303030; color: white" |Name

Revision as of 18:40, 13 February 2022

Overview

Placed and carried sentry guns are instances of this class.

Source location : /game/server/tf2/tf_obj_sentrygun.h

Linked entity : obj_sentrygun

Class Structure

SendProps

CObjectSentrygun
Name Type Description
m_iAmmoShells Integer
m_iAmmoRockets Integer
m_iState Integer
m_bPlayerControlled Boolean
m_nShieldLevel Integer
m_hEnemy Integer
m_hAutoAimTarget Integer
SentrygunLocalData
m_iKills Integer
m_iAssists Integer