CObjectSentrygun: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 4: | Line 4: | ||
'''Source location : /game/server/tf2/tf_obj_sentrygun.h''' | '''Source location : /game/server/tf2/tf_obj_sentrygun.h''' | ||
'''Linked entity : obj_sentrygun''' | '''Linked entity : [https://developer.valvesoftware.com/wiki/Obj_sentrygun obj_sentrygun]''' | ||
==[[SendProps|Class Structure]]== | ==[[SendProps|Class Structure]]== |
Revision as of 22:56, 10 February 2022
Overview
Placed and carried sentry guns are instances of this class.
Source location : /game/server/tf2/tf_obj_sentrygun.h
Linked entity : obj_sentrygun
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseObject
- CObjectSentrygun
- CBaseObject
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
SendProps
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
m_iAmmoShells | Integer | ||||||||||
m_iAmmoRockets | Integer | ||||||||||
m_iState | Integer | ||||||||||
m_bPlayerControlled | Boolean | ||||||||||
m_nShieldLevel | Integer | ||||||||||
m_hEnemy | Integer | ||||||||||
m_hAutoAimTarget | Integer | ||||||||||
|