CObjectSentrygun: Difference between revisions
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* SHIELD_NONE (0) is the normal non shielded state for a sentry | * SHIELD_NONE (0) is the normal non shielded state for a sentry | ||
* SHIELD_NORMAL (1) is applied when the Wrangler is actively controlling the sentry, reducing damage by 66% | * SHIELD_NORMAL (1) is applied when the Wrangler is actively controlling the sentry, reducing damage by 66% | ||
* SHIELD_MAX (2) is applied when an übercharge canteen is used by the engineer, reducing damage by 90% and applying a temporarily shield to the sentrygun. This will NOT happen however if the engineer | * SHIELD_MAX (2) is applied when an übercharge canteen is used by the engineer, reducing damage by 90% and applying a temporarily shield to the sentrygun. This will NOT happen however if the engineer has the Wrangler out, m_nShieldLevel will remain SHIELD_NORMAL. | ||
|} | |} | ||
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Revision as of 14:46, 13 November 2022
Overview
Placed and carried sentry guns are instances of this class.
Source location : /game/server/tf2/tf_obj_sentrygun.h
Linked entity : obj_sentrygun
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseObject
- CObjectSentrygun
- CBaseObject
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
SendProps
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
m_iAmmoShells | Integer | ||||||||||
m_iAmmoRockets | Integer | ||||||||||
m_iState | Integer | What this sentrygun is currently doing
| |||||||||
m_bPlayerControlled | Boolean | Whether or not this sentry is being controlled by a player with the Wrangler | |||||||||
m_nShieldLevel | Integer | The shielding level for this sentry
| |||||||||
m_hEnemy | Integer | ||||||||||
m_hAutoAimTarget | Integer | ||||||||||
|