CLogicAuto: Difference between revisions
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== Overview == | == Overview == | ||
Fires outputs on map load, along with being able to check the [https://developer.valvesoftware.com/wiki/Env_global global state] to determine if it should fire those outputs or not. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' |
Latest revision as of 18:41, 1 May 2022
Overview[edit | edit source]
Fires outputs on map load, along with being able to check the global state to determine if it should fire those outputs or not.
Source location : /game/server/logicauto.cpp
Linked Entity : logic_auto
Class Structure[edit | edit source]
- CBaseEntity
- CLogicAuto
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_OnBackgroundMap | ||
m_OnLoadGame | ||
m_OnMapSpawn | ||
m_OnMapTransition | ||
m_OnMultiNewMap | ||
m_OnMultiNewRound | ||
m_OnNewGame | ||
m_globalstate |