CLogicAuto: Difference between revisions
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== Overview == | == Overview == | ||
The entity logic_auto is an instance of this class. It fires outputs at certain times after or on map load, along with being able to check the global state to determine if it should fire outputs or not. | The entity logic_auto is an instance of this class. It fires outputs at certain times after or on map load, along with being able to check the [https://developer.valvesoftware.com/wiki/Env_global global state] to determine if it should fire outputs or not. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' |
Revision as of 15:50, 10 April 2022
Overview
The entity logic_auto is an instance of this class. It fires outputs at certain times after or on map load, along with being able to check the global state to determine if it should fire outputs or not.
Source location : /game/server/logicauto.cpp
Linked Entity : logic_auto
Class Structure
- CBaseEntity
- CLogicAuto
Entity DataMaps
Name | Type | Description |
---|---|---|
m_OnBackgroundMap | ||
m_OnLoadGame | ||
m_OnMapSpawn | ||
m_OnMapTransition | ||
m_OnMultiNewMap | ||
m_OnMultiNewRound | ||
m_OnNewGame | ||
m_globalstate |