CPhysicsProp: Difference between revisions

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| style="width: 35%;" |
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{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/physics_prop physics_prop]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_physics prop_physics]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_physics_override prop_physics_override]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_physics_respawnable prop_physics_respawnable]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CPhysicsPropRespawnableMaterialize'''
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|-
| style="width: 50%;" |'''m_flRespawnTime'''
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| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOriginalMaxs'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOriginalMins'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| style="width: 15%;" |
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|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_soccer_ball prop_soccer_ball]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''m_iszTriggers'''
| style="width: 15%;" |
| style="width: 35%;" |
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/prop_sphere prop_sphere]
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|}
|}

Revision as of 02:53, 28 March 2022

Overview

...

Source location : /game/server/props.h

Linked Entities :

Class Structure

SendProps

CPhysicsProp
Name Type Description
m_bAwake Boolean

Entity DataMaps

CPhysicsProp
Name Type Description
CPhysicsPropClearFlagsThink
InputDisableFloating
InputDisableMotion
InputEnableMotion
InputSleep
InputWake
m_MotionEnabled
m_OnAwakened
m_OnOutOfWorld
m_OnPhysGunDrop
m_OnPhysGunOnlyPickup
m_OnPhysGunPickup
m_OnPhysGunPunt
m_OnPlayerPickup
m_OnPlayerUse
m_bAwake
m_bFirstCollisionAfterLaunch
m_bThrownByPlayer
m_damageToEnableMotion
m_damageType
m_flForceToEnableMotion
m_inertiaScale
m_iszOverrideScript
m_massScale