CPhysicsPropMultiplayer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
An extension of [[CPhysicsProp]] which helps mitigate prediction errors with collisions. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/prop_physics_multiplayer prop_physics_multiplayer]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***'''[[ | ***'''[[CBaseProp]]''' | ||
****'''[[ | ****'''[[CBreakableProp]]''' | ||
*****'''[[ | *****'''[[CPhysicsProp]]''' | ||
******''' | ******'''CPhysicsPropMultiplayer''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CPhysicsPropMultiplayer | |+CPhysicsPropMultiplayer | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 36: | Line 35: | ||
| style="width: 50%;" |'''m_collisionMaxs''' | | style="width: 50%;" |'''m_collisionMaxs''' | ||
| style="width: 15%;" |Vector | | style="width: 15%;" |Vector | ||
| style="width: 35%;" | | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CPhysicsPropMultiplayer | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_collisionMaxs''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_collisionMins''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_fMass''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iPhysicsMode''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_usingCustomCollisionBounds''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 23:06, 10 August 2022
Overview[edit | edit source]
An extension of CPhysicsProp which helps mitigate prediction errors with collisions.
Source location : /game/server/props.cpp
Linked Entity : prop_physics_multiplayer
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CPhysicsProp
- CPhysicsPropMultiplayer
- CPhysicsProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_iPhysicsMode | Integer | |
m_fMass | Float | |
m_collisionMins | Vector | |
m_collisionMaxs | Vector |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_collisionMaxs | ||
m_collisionMins | ||
m_fMass | ||
m_iPhysicsMode | ||
m_usingCustomCollisionBounds |