CCaptureFlag: Difference between revisions
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== Overview == | == Overview == | ||
. | A flag (by default the intelligence briefcase) which can be carried by players in various gamemodes such as Capture the Flag or Mann vs. Machine (with a bomb model). | ||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/entity_capture_flag.h /game/shared/tf/entity_capture_flag.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/item_teamflag item_teamflag]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***'''[[ | ***'''[[CBaseProp]]''' | ||
****'''[[ | ****'''[[CBreakableProp]]''' | ||
*****'''[[ | *****'''[[CDynamicProp]]''' | ||
******'''[[ | ******'''[[CTFItem]]''' | ||
*******''' | *******'''CCaptureFlag''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CCaptureFlag | |+CCaptureFlag | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 88: | Line 88: | ||
| style="width: 50%;" |'''m_flTimeToSetPoisonous''' | | style="width: 50%;" |'''m_flTimeToSetPoisonous''' | ||
| style="width: 15%;" |Float | | style="width: 15%;" |Float | ||
| style="width: 35%;" | | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CCaptureFlag | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''InputDisable''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputEnable''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputForceDrop''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputForceGlowDisabled''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputForceReset''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputForceResetAndDisableSilent''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputForceResetSilent''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputRoundActivate''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetReturnTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputShowTimer''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnCapTeam1''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnCapTeam2''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnTouchSameTeam''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bReturnBetweenWaves''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bUseShotClockMode''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bVisibleWhenDisabled''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszHudIcon''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszModel''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszPaperEffect''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszTags''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszTrailEffect''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nNeutralType''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nPointValue''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nReturnTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nScoringType''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nType''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nUseTrailEffect''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnCapture''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnCapture1''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnDrop''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnDrop1''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnPickUp''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnPickUp1''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnPickUpTeam1''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnPickUpTeam2''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_outputOnReturn''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 23:01, 10 August 2022
Overview[edit | edit source]
A flag (by default the intelligence briefcase) which can be carried by players in various gamemodes such as Capture the Flag or Mann vs. Machine (with a bomb model).
Source location : /game/shared/tf/entity_capture_flag.h
Linked Entity : item_teamflag
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CDynamicProp
- CTFItem
- CCaptureFlag
- CTFItem
- CDynamicProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_bDisabled | Boolean | |
m_bVisibleWhenDisabled | Boolean | |
m_nType | Integer | |
m_nFlagStatus | Integer | |
m_flResetTime | Float | |
m_flNeutralTime | Float | |
m_flMaxResetTime | Float | |
m_hPrevOwner | Integer | |
m_szModel | String | |
m_szHudIcon | String | |
m_szPaperEffect | String | |
m_szTrailEffect | String | |
m_nUseTrailEffect | Integer | |
m_nPointValue | Integer | |
m_flAutoCapTime | Float | |
m_bGlowEnabled | Boolean | |
m_flTimeToSetPoisonous | Float |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputDisable | ||
InputEnable | ||
InputForceDrop | ||
InputForceGlowDisabled | ||
InputForceReset | ||
InputForceResetAndDisableSilent | ||
InputForceResetSilent | ||
InputRoundActivate | ||
InputSetReturnTime | ||
InputShowTimer | ||
m_OnCapTeam1 | ||
m_OnCapTeam2 | ||
m_OnTouchSameTeam | ||
m_bReturnBetweenWaves | ||
m_bUseShotClockMode | ||
m_bVisibleWhenDisabled | ||
m_iszHudIcon | ||
m_iszModel | ||
m_iszPaperEffect | ||
m_iszTags | ||
m_iszTrailEffect | ||
m_nNeutralType | ||
m_nPointValue | ||
m_nReturnTime | ||
m_nScoringType | ||
m_nType | ||
m_nUseTrailEffect | ||
m_outputOnCapture | ||
m_outputOnCapture1 | ||
m_outputOnDrop | ||
m_outputOnDrop1 | ||
m_outputOnPickUp | ||
m_outputOnPickUp1 | ||
m_outputOnPickUpTeam1 | ||
m_outputOnPickUpTeam2 | ||
m_outputOnReturn |