CDynamicProp: Difference between revisions
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== Overview == | == Overview == | ||
A breakable prop which has a model and can animate itself. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/props.h /game/server/props.h]''' | ||
'''Linked | '''Linked entities :''' | ||
*'''[https://developer.valvesoftware.com/wiki/prop_dynamic prop_dynamic]''' | |||
*'''[https://developer.valvesoftware.com/wiki/dynamic_prop dynamic_prop]''' | |||
*'''[https://developer.valvesoftware.com/wiki/prop_dynamic_override prop_dynamic_override]''' | |||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***'''[[ | ***'''[[CBaseProp]]''' | ||
****'''[[ | ****'''[[CBreakableProp]]''' | ||
*****''' | *****'''CDynamicProp''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CDynamicProp | |+CDynamicProp | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 24: | Line 25: | ||
| style="width: 50%;" |'''m_bUseHitboxesForRenderBox''' | | style="width: 50%;" |'''m_bUseHitboxesForRenderBox''' | ||
| style="width: 15%;" |Boolean | | style="width: 15%;" |Boolean | ||
| style="width: 35%;" | | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CDynamicProp | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CDynamicPropAnimThink''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputDisableCollision''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputEnableCollision''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetAnimation''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetDefaultAnimation''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetPlaybackRate''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputTurnOff''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputTurnOn''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| colspan="3" style="padding: 0; margin: 0;" | | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" |m_BoneFollowerManager | |||
|- | |||
| style="width: 50%;" |'''m_iNumBones''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_physBones''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} | |||
|- | |||
| style="width: 50%;" |'''m_bDisableBoneFollowers''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bRandomAnimator''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bStartDisabled''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_bUseHitboxesForRenderBox''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flMaxRandAnimTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flMinRandAnimTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flNextRandAnim''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iGoalSequence''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iTransitionDirection''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszDefaultAnim''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nPendingSequence''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pOutputAnimBegun''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_pOutputAnimOver''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 22:58, 10 August 2022
Overview[edit | edit source]
A breakable prop which has a model and can animate itself.
Source location : /game/server/props.h
Linked entities :
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CDynamicProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_bUseHitboxesForRenderBox | Boolean |
Entity DataMaps[edit | edit source]
Name | Type | Description | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
CDynamicPropAnimThink | |||||||||||
InputDisableCollision | |||||||||||
InputEnableCollision | |||||||||||
InputSetAnimation | |||||||||||
InputSetDefaultAnimation | |||||||||||
InputSetPlaybackRate | |||||||||||
InputTurnOff | |||||||||||
InputTurnOn | |||||||||||
| |||||||||||
m_bDisableBoneFollowers | |||||||||||
m_bRandomAnimator | |||||||||||
m_bStartDisabled | |||||||||||
m_bUseHitboxesForRenderBox | |||||||||||
m_flMaxRandAnimTime | |||||||||||
m_flMinRandAnimTime | |||||||||||
m_flNextRandAnim | |||||||||||
m_iGoalSequence | |||||||||||
m_iTransitionDirection | |||||||||||
m_iszDefaultAnim | |||||||||||
m_nPendingSequence | |||||||||||
m_pOutputAnimBegun | |||||||||||
m_pOutputAnimOver |