CEntityDissolve: Difference between revisions
		
		
		
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| == Overview == | |||
| Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc). | |||
| '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EntityDissolve.h /game/server/EntityDissolve.h]''' | |||
| '''Linked Entity : [https://developer.valvesoftware.com/wiki/env_entity_dissolver env_entity_dissolver]''' | |||
| ==[[Classes|Class Structure]]== | |||
| *'''[[CBaseEntity]]''' | |||
| **'''CEntityDissolve''' | |||
| == SendProps == | |||
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
| |+CEntityDissolve  | |||
| ! style="width: 50%; background-color: #303030; color: white" |Name  | |||
| ! style="width: 15%; background-color: #303030; color: white" |Type | |||
| ! style="width: 35%; background-color: #303030; color: white" |Description | |||
| |- | |||
| | style="width: 50%;" |'''m_flStartTime''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeInStart''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeInLength''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutModelStart''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutModelLength''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutStart''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutLength''' | |||
| | style="width: 15%;" |Float | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_nDissolveType''' | |||
| | style="width: 15%;" |Integer | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_vDissolverOrigin''' | |||
| | style="width: 15%;" |Vector | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_nMagnitude''' | |||
| | style="width: 15%;" |Integer | |||
| | style="width: 35%;" | | |||
| |} | |||
| == Entity DataMaps == | |||
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
| |+CEntityDissolve  | |||
| ! style="width: 50%; background-color: #303030; color: white" |Name  | |||
| ! style="width: 15%; background-color: #303030; color: white" |Type | |||
| ! style="width: 35%; background-color: #303030; color: white" |Description | |||
| |- | |||
| | style="width: 50%;" |'''CEntityDissolveDissolveThink''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''CEntityDissolveElectrocuteThink''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''InputDissolve''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeInLength''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeInStart''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutLength''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutModelLength''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutModelStart''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flFadeOutStart''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_flStartTime''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_nDissolveType''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_nMagnitude''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |- | |||
| | style="width: 50%;" |'''m_vDissolverOrigin''' | |||
| | style="width: 15%;" | | |||
| | style="width: 35%;" | | |||
| |} | |||
Latest revision as of 01:45, 22 August 2022
Overview
Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).
Source location : /game/server/EntityDissolve.h
Linked Entity : env_entity_dissolver
Class Structure
- CBaseEntity
- CEntityDissolve
 
SendProps
| Name | Type | Description | 
|---|---|---|
| m_flStartTime | Float | |
| m_flFadeInStart | Float | |
| m_flFadeInLength | Float | |
| m_flFadeOutModelStart | Float | |
| m_flFadeOutModelLength | Float | |
| m_flFadeOutStart | Float | |
| m_flFadeOutLength | Float | |
| m_nDissolveType | Integer | |
| m_vDissolverOrigin | Vector | |
| m_nMagnitude | Integer | 
Entity DataMaps
| Name | Type | Description | 
|---|---|---|
| CEntityDissolveDissolveThink | ||
| CEntityDissolveElectrocuteThink | ||
| InputDissolve | ||
| m_flFadeInLength | ||
| m_flFadeInStart | ||
| m_flFadeOutLength | ||
| m_flFadeOutModelLength | ||
| m_flFadeOutModelStart | ||
| m_flFadeOutStart | ||
| m_flStartTime | ||
| m_nDissolveType | ||
| m_nMagnitude | ||
| m_vDissolverOrigin |