COrnamentProp: Difference between revisions
Jump to navigation
Jump to search
(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' '''Linked Entity :...") |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
TBD | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' | ||
Line 13: | Line 13: | ||
*****'''[[CDynamicProp]]''' | *****'''[[CDynamicProp]]''' | ||
******'''COrnamentProp''' | ******'''COrnamentProp''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+COrnamentProp | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''InputDetach''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetAttached''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_initialOwner''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} |
Latest revision as of 22:59, 10 August 2022
Overview[edit | edit source]
TBD
Source location : /game/server/props.cpp
Linked Entity : prop_dynamic_ornament
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CDynamicProp
- COrnamentProp
- CDynamicProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputDetach | ||
InputSetAttached | ||
m_initialOwner |