CPhysicsProp: Difference between revisions
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== Overview == | == Overview == | ||
A breakable prop which supports being physically simulated in the world. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]''' | ||
Latest revision as of 23:03, 10 August 2022
Overview
A breakable prop which supports being physically simulated in the world.
Source location : /game/server/props.h
Linked Entities :
Class Structure
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CPhysicsProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps
| Name | Type | Description |
|---|---|---|
| m_bAwake | Boolean |
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| CPhysicsPropClearFlagsThink | ||
| InputDisableFloating | ||
| InputDisableMotion | ||
| InputEnableMotion | ||
| InputSleep | ||
| InputWake | ||
| m_MotionEnabled | ||
| m_OnAwakened | ||
| m_OnOutOfWorld | ||
| m_OnPhysGunDrop | ||
| m_OnPhysGunOnlyPickup | ||
| m_OnPhysGunPickup | ||
| m_OnPhysGunPunt | ||
| m_OnPlayerPickup | ||
| m_OnPlayerUse | ||
| m_bAwake | ||
| m_bFirstCollisionAfterLaunch | ||
| m_bThrownByPlayer | ||
| m_damageToEnableMotion | ||
| m_damageType | ||
| m_flForceToEnableMotion | ||
| m_inertiaScale | ||
| m_iszOverrideScript | ||
| m_massScale |