CPhysicsProp: Difference between revisions
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== Overview == | == Overview == | ||
A breakable prop which supports being physically simulated in the world. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.h /game/server/props.h]''' |
Latest revision as of 23:03, 10 August 2022
Overview[edit | edit source]
A breakable prop which supports being physically simulated in the world.
Source location : /game/server/props.h
Linked Entities :
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CPhysicsProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_bAwake | Boolean |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CPhysicsPropClearFlagsThink | ||
InputDisableFloating | ||
InputDisableMotion | ||
InputEnableMotion | ||
InputSleep | ||
InputWake | ||
m_MotionEnabled | ||
m_OnAwakened | ||
m_OnOutOfWorld | ||
m_OnPhysGunDrop | ||
m_OnPhysGunOnlyPickup | ||
m_OnPhysGunPickup | ||
m_OnPhysGunPunt | ||
m_OnPlayerPickup | ||
m_OnPlayerUse | ||
m_bAwake | ||
m_bFirstCollisionAfterLaunch | ||
m_bThrownByPlayer | ||
m_damageToEnableMotion | ||
m_damageType | ||
m_flForceToEnableMotion | ||
m_inertiaScale | ||
m_iszOverrideScript | ||
m_massScale |