CPhysicsPropRespawnable: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' '''Linked Entity :...") |
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== Overview == | == Overview == | ||
An extension of [[CPhysicsProp]] which will respawn a certain amount of time after breaking. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' | ||
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*****'''[[CPhysicsProp]]''' | *****'''[[CPhysicsProp]]''' | ||
******'''CPhysicsPropRespawnable''' | ******'''CPhysicsPropRespawnable''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CPhysicsPropRespawnable | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''CPhysicsPropRespawnableMaterialize''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flRespawnTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vOriginalMaxs''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vOriginalMins''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vOriginalSpawnAngles''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_vOriginalSpawnOrigin''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} |
Latest revision as of 23:07, 10 August 2022
Overview[edit | edit source]
An extension of CPhysicsProp which will respawn a certain amount of time after breaking.
Source location : /game/server/props.cpp
Linked Entity : prop_physics_respawnable
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CPhysicsProp
- CPhysicsPropRespawnable
- CPhysicsProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
CPhysicsPropRespawnableMaterialize | ||
m_flRespawnTime | ||
m_vOriginalMaxs | ||
m_vOriginalMins | ||
m_vOriginalSpawnAngles | ||
m_vOriginalSpawnOrigin |