CPhysicsPropMultiplayer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Overview == | == Overview == | ||
An extension of [[CPhysicsProp]] which helps mitigate prediction errors with collisions. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/props.cpp /game/server/props.cpp]''' |
Latest revision as of 23:06, 10 August 2022
Overview[edit | edit source]
An extension of CPhysicsProp which helps mitigate prediction errors with collisions.
Source location : /game/server/props.cpp
Linked Entity : prop_physics_multiplayer
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseProp
- CBreakableProp
- CPhysicsProp
- CPhysicsPropMultiplayer
- CPhysicsProp
- CBreakableProp
- CBaseProp
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_iPhysicsMode | Integer | |
m_fMass | Float | |
m_collisionMins | Vector | |
m_collisionMaxs | Vector |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_collisionMaxs | ||
m_collisionMins | ||
m_fMass | ||
m_iPhysicsMode | ||
m_usingCustomCollisionBounds |