CPhysThruster: Difference between revisions

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== Overview ==
== Overview ==
...
Used to apply constant acceleration to a physics object.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]'''
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== Entity DataMaps ==
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+[https://developer.valvesoftware.com/wiki/phys_thruster phys_thruster]
|+CPhysThruster
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 15%; background-color: #303030; color: white" |Type

Latest revision as of 20:31, 10 July 2022

Overview[edit | edit source]

Used to apply constant acceleration to a physics object.

Source location : /game/server/phys_controller.cpp

Linked Entity : phys_thruster

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CPhysThruster
Name Type Description
m_localOrigin