CPhysLength: Difference between revisions
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== Overview == | == Overview == | ||
. | Restricts the distance two physics objects may be from each other. (Most often to simulate a rope constraint) | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physconstraint.cpp /game/server/physconstraint.cpp]''' |
Latest revision as of 22:11, 29 July 2022
Overview[edit | edit source]
Restricts the distance two physics objects may be from each other. (Most often to simulate a rope constraint)
Source location : /game/server/physconstraint.cpp
Linked Entity : phys_lengthconstraint
Class Structure[edit | edit source]
- CBaseEntity
- CServerOnlyEntity
- CLogicalEntity
- CPhysConstraint
- CPhysLength
- CPhysConstraint
- CLogicalEntity
- CServerOnlyEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_addLength | ||
m_minLength | ||
m_offset | ||
m_totalLength | ||
m_vecAttach |