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| {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
| | #REDIRECT [[Entity Properties]] |
| |-
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| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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| ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Point Entities
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| |-
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| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Players / NPCs / Objects
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| |-
| |
| |
| |
| * '''[[CBaseEntity]]'''
| |
| ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
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| *** '''[[CBaseAnimatingOverlay]]''' <sub><small>(CBaseAnimating)</small></sub>
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| ****'''[[CTFRagdoll]]''' <small><sub>(CBaseAnimatingOverlay)</sub></small>
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| **** '''[[CBaseFlex]]''' <sub><small>(CBaseAnimatingOverlay)</small></sub>
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| ***** '''[[CBaseCombatCharacter]]''' <sub><small>(CBaseFlex)</small></sub>
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| ****** '''[[CAI_BaseNPC]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ****** '''[[CBaseObject]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ******* '''[[CBaseObjectUpgrade]]''' <sub><small>(CBaseObject)</small></sub>
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| ******** '''[[CObjectSapper]]''' <sub><small>(CBaseObjectUpgrade)</small></sub>
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| ******* '''[[CObjectDispenser]]''' <sub><small>(CBaseObject)</small></sub>
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| ******** '''[[CObjectCartDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
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| ******** '''[[CPlayerDestructionDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
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| ******** '''[[CRobotDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
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| ******* '''[[CObjectSentrygun]]''' <sub><small>(CBaseObject)</small></sub>
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| ******* '''[[CObjectTeleporter]]''' <sub><small>(CBaseObject)</small></sub>
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| ****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub>
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| ****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ******* '''[[CEyeballBoss]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
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| ******* '''[[CHeadlessHatman]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
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| ******* '''[[CMerasmus]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
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| ******* '''[[CTFBaseBoss]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
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| ******** '''[[CTFTankBoss]]''' <sub><small>(CTFBaseBoss)</small></sub>
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| ******* '''[[CTFRobotDestruction_Robot]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
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| ******* '''[[CZombie]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
| |
| |}
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| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Items (Cosmetics / Weapons)
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| |-
| |
| |
| |
| * '''[[CBaseEntity]]'''
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| ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
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| *** '''[[CEconEntity]]''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''[[CBaseAttributableItem]]''' <sub><small>(CEconEntity)</small></sub>
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| **** '''[[CBaseCombatWeapon]]''' <sub><small>(CEconEntity)</small></sub>
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| ***** '''[[CTFWeaponBase]]''' <sub><small>(CBaseCombatWeapon)</small></sub>
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| ****** '''[[CPasstimeGun]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ****** '''[[CTFWeaponBaseMelee]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ******* '''[[CTFBat]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******** '''[[CTFBat_Fish]]''' <sub><small>(CTFBat)</small></sub>
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| ******** '''[[CTFBat_Wood]]''' <sub><small>(CTFBat)</small></sub>
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| ********* '''[[CTFBat_Giftwrap]]''' <sub><small>(CTFBat_Wood)</small></sub>
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| ******* '''[[CTFBonesaw]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFBreakableMelee]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******** '''[[CTFBottle]]''' <sub><small>(CTFBreakableMelee)</small></sub>
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| ******** '''[[CTFBreakableSign]]''' <sub><small>(CTFBreakableMelee)</small></sub>
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| ******** '''[[CTFStickBomb]]''' <sub><small>(CTFBreakableMelee)</small></sub>
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| ******* '''[[CTFBuffItem]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******** '''[[CTFParachute]]''' <sub><small>(CTFBuffItem)</small></sub>
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| ********* '''[[CTFParachute_Primary]]''' <sub><small>(CTFParachute)</small></sub>
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| ********* '''[[CTFParachute_Secondary]]''' <sub><small>(CTFParachute)</small></sub>
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| ******* '''[[CTFClub]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFFireAxe]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFFists]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFKatana]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFKnife]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFWrench]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******** '''[[CTFRobotArm]]''' <sub><small>(CTFWrench)</small></sub>
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| ******* '''[[CTFRocketPack]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFShovel]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFSlap]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ******* '''[[CTFSword]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
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| ****** '''[[CTFWeaponBaseGun]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ******* '''[[CTFGrenadeLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFCannon]]''' <sub><small>(CTFGrenadeLauncher)</small></sub>
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| ******* '''[[CTFSMG]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFChargedSMG]]''' <sub><small>(CTFSMG)</small></sub>
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| ******* '''[[CTFJar]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFCleaver]]''' <sub><small>(CTFJar)</small></sub>
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| ******** '''[[CTFJarGas]]''' <sub><small>(CTFJar)</small></sub>
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| ******** '''[[CTFJarMilk]]''' <sub><small>(CTFJar)</small></sub>
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| ******** '''[[CTFThrowable]]''' <sub><small>(CTFJar)</small></sub>
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| ********* '''[[CTFSpellBook]]''' <sub><small>(CTFThrowable)</small></sub>
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| ******* '''[[CTFPipebombLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFCompoundBow]]''' <sub><small>(CTFPipebombLauncher)</small></sub>
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| ******* '''[[CTFRocketLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFCrossbow]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ******** '''[[CTFRaygun]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ********* '''[[CTFDRGPomson]]''' <sub><small>(CTFRaygun''')'''</small></sub>
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| ******** '''[[CTFGrapplingHook]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ******** '''[[CTFParticleCannon]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ******** '''[[CTFRocketLauncher_AirStrike]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ******** '''[[CTFRocketLauncher_DirectHit]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ******** '''[[CTFRocketLauncher_Mortar]]''' <sub><small>(CTFRocketLauncher)</small></sub>
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| ******* '''[[CTFFlameThrower]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFWeaponFlameBall]]''' <sub><small>(CTFFlameThrower)</small></sub>
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| ******* '''[[CTFFlareGun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFFlareGun_Revenge]]''' <sub><small>(CTFFlareGun)</small></sub>
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| ******* '''[[CTFLaserPointer]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******* '''[[CTFMechanicalArm]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******* '''[[CTFMinigun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******* '''[[CTFShotgun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFScatterGun]]''' <sub><small>(CTFShotgun)</small></sub>
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| ********* '''[[CTFPEPBrawlerBlaster]]''' <sub><small>(CTFScatterGun)</small></sub>
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| ********* '''[[CTFSodaPopper]]''' <sub><small>(CTFScatterGun)</small></sub>
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| ******** '''[[CTFShotgun_HWG]]''' <sub><small>(CTFShotgun)</small></sub>
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| ******** '''[[CTFShotgun_Pyro]]''' <sub><small>(CTFShotgun)</small></sub>
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| ******** '''[[CTFShotgun_Revenge]]''' <sub><small>(CTFShotgun)</small></sub>
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| ******** '''[[CTFShotgun_Soldier]]''' <sub><small>(CTFShotgun)</small></sub>
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| ******** '''[[CTFShotgunBuildingRescue]]''' <sub><small>(CTFShotgun)</small></sub>
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| ******* '''[[CTFPistol]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFPistol_Scout]]''' <sub><small>(CTFPistol)</small></sub>
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| ********* '''[[CTFPistol_ScoutPrimary]]''' <sub><small>(CTFPistol_Scout)</small></sub>
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| ********* '''[[CTFPistol_ScoutSecondary]]''' <sub><small>(CTFPistol_Scout)</small></sub>
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| ******* '''[[CTFRevolver]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******* '''[[CTFSniperRifle]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******** '''[[CTFSniperRifleClassic]]''' <sub><small>(CTFSniperRifle)</small></sub>
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| ******** '''[[CTFSniperRifleDecap]]''' <sub><small>(CTFSniperRifle)</small></sub>
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| ******* '''[[CTFSyringeGun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ******* '''[[CWeaponMedigun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
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| ****** '''[[CTFLunchBox]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ******* '''[[CTFLunchBox_Drink]]''' <sub><small>(CTFLunchBox)</small></sub>
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| ****** '''[[CTFWeaponBuilder]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ******* '''[[CTFWeaponSapper]]''' <sub><small>(CTFWeaponBuilder)</small></sub>
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| ****** '''[[CTFWeaponInvis]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ****** '''[[CTFWeaponPDA]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ******* '''[[CTFWeaponPDA_Engineer_Build]] <sub><small>(</small></sub>'''<sub><small>CTFWeaponPDA)</small></sub>
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| ******* '''[[CTFWeaponPDA_Engineer_Destroy]]''' <sub><small>(CTFWeaponPDA)</small></sub>
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| ******* '''[[CTFWeaponPDA_Spy]]''' <sub><small>(CTFWeaponPDA)</small></sub>
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| ****** '''[[CWeaponIFMBase]]''' <sub><small>(CTFWeaponBase)</small></sub>
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| ******* '''[[CWeaponIFMBaseCamera]]''' <sub><small>(CTFWeaponIFMBase)</small></sub>
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| ******** '''[[CWeaponIFMSteadyCam]]''' <sub><small>(CTFWeaponIFMBaseCamera)</small></sub>
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| **** '''[[CEconWearable]]''' <sub><small>(CEconEntity)</small></sub>
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| ***** '''[[CTFWearable]]''' <sub><small>(CEconWearable)</small></sub>
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| ****** '''[[CTFPowerupBottle]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWearableCampaignItem]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWearableDemoShield]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWeaponPDAExpansion_Dispenser]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWeaponPDAExpansion_Teleporter]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWearableLevelableItem]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWearableRazorback]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWearableRobotArm]]''' <sub><small>(CTFWearable)</small></sub>
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| ****** '''[[CTFWearableVM]]''' <sub><small>(CTFWearable)</small></sub>
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| ***** '''[[CTFWearableItem]]''' <sub><small>(CEconWearable)</small></sub>
| |
| |}
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| |-
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| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Projectiles
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| |-
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| * '''[[CBaseEntity]]'''
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| ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
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| *** '''[[CBaseProjectile]]''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''[[CBaseGrenade]]''' <sub><small>(CBaseProjectile)</small></sub>
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| ***** '''[[CTFWeaponBaseGrenadeProj]]''' <sub><small>(CBaseGrenade)</small></sub>
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| ****** '''[[CTFWeaponBaseMerasmusGrenade]]''' <sub><small>(CTFWeaponBaseGrenadeProj)</small></sub>
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| ****** '''[[CTFGrenadePipebombProjectile]]''' <sub><small>(CTFWeaponBaseGrenadeProj)</small></sub>
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| ******* '''[[CTFStunBall]]''' <sub><small>(CTFGrenadePipebombProjectile)</small></sub>
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| ******** '''[[CTFBall_Ornament]]''' <sub><small>(CTFStunball)</small></sub>
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| ******* '''[[CTFProjectile_Jar]]''' <sub><small>(CTFGrenadePipebombProjectile)</small></sub>
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| ******** '''[[CTFProjectile_Cleaver]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
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| ******** '''[[CTFProjectile_JarGas]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
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| ******** '''[[CTFProjectile_JarMilk]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
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| ******** '''[[CTFProjectile_SpellBats]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
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| ********* '''[[CTFProjectile_SpellKartBats]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellMeteorShower]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellMirv]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellPumpkin]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellSpawnBoss]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellSpawnHorde]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellSpawnZombie]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ********* '''[[CTFProjectile_SpellTransposeTeleport]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
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| ******** '''[[CTFProjectile_Throwable]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
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| ********* '''[[CTFProjectile_ThrowableBreadMonster]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
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| ********* '''[[CTFProjectile_ThrowableBrick]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
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| ********* '''[[CTFProjectile_ThrowableRepel]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
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| **** '''[[CTFBaseRocket]]''' <sub><small>(CBaseProjectile)</small></sub>
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| ***** '''[[CTFFlameRocket]]''' <sub><small>(CTFBaseRocket)</small></sub>
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| ***** '''[[CTFProjectile_Arrow]]''' <sub><small>(CTFBaseRocket)</small></sub>
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| ****** '''[[CTFProjectile_GrapplingHook]]''' <sub><small>(CTFProjectile_Arrow)</small></sub>
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| ****** '''[[CTFProjectile_HealingBolt]]''' <sub><small>(CTFProjectile_Arrow)</small></sub>
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| ***** '''[[CTFProjectile_Rocket]]''' <sub><small>(CTFBaseRocket)</small></sub>
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| ****** '''[[CTFProjectile_BallOfFire]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
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| ****** '''[[CTFProjectile_MechanicalArmOrb]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
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| ****** '''[[CTFProjectile_SentryRocket]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
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| ****** '''[[CTFProjectile_SpellFireball]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
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| ******* '''[[CTFProjectile_SpellLightningOrb]]''' <sub><small>(CTFProjectile_SpellFireball)</small></sub>
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| ******* '''[[CTFProjectile_SpellKartOrb]]''' <sub><small>(CTFProjectile_SpellFireball)</small></sub>
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| ***** '''[[CTFProjectile_EnergyBall]]''' <sub><small>(CTFBaseRocket)</small></sub>
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| ***** '''[[CTFProjectile_Flare]]''' <sub><small>(CTFBaseRocket)</small></sub>
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| **** '''[[CTFBaseProjectile]]''' <sub><small>(CBaseProjectile)</small></sub>
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| ***** '''[[CTFProjectile_EnergyRing]]''' <sub><small>(CTFBaseProjectile)</small></sub>
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| ***** '''[[CTFProjectile_Syringe]]''' <sub><small>(CTFBaseProjectile)</small></sub>
| |
| |}
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic
| |
| |-
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| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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| ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Gamemode Logic
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| |-
| |
| |
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| * '''[[CBaseEntity]]'''
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| ** '''[[CTFPasstimeLogic]]''' <sub><small>(CBaseEntity)</small></sub>
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| ** '''[[CBonusRoundLogic]]''' <sub><small>(CBaseEntity)</small></sub>
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| ** '''[[CTFMinigameLogic]]''' <sub><small>(CBaseEntity)</small></sub>
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| ** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
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| *** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
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| ** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
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| *** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
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| **** '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
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| **'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
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| *** '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
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| *** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
| |
| |}
| |
| * '''[[CBaseEntity]]'''
| |
| ** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
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| **** '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| **** '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| ***** '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
| |
| **** '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
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| **** '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
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| **** '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
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| **** '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
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| **** '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| **** '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| |}
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Physics
| |
| |-
| |
| |
| |
| *** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| * '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
| |
| * '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
| |
| * '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
| |
| * '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| |}
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Particles / Effects
| |
| |-
| |
| |
| |
| * '''[[CBaseEntity]]'''
| |
| ** '''[[CParticleSystem]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| **'''[[CBeam]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CEnvBeam]]''' <small><sub>(CBeam)</sub></small>
| |
| *** '''[[CEnvLaser]]''' <small><sub>(CBeam)</sub></small>
| |
| ** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvQuadraticBeam]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CBaseFire]]''' <small><sub>(CBaseEntity)</sub></small>
| |
| *** '''[[CPlasma]]''' <sub><small>(CBaseFire)</small></sub>
| |
| *** '''[[CFireSmoke]]''' <sub><small>(CBaseFire)</small></sub>
| |
| ** '''[[CSniperDot]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CLaserDot]]''' <sub><small>(CSniperDot)</small></sub>
| |
| ** '''[[CSprite]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CSpriteOriented]]''' <sub><small>(CSprite)</small></sub>
| |
| *** '''[[CSpriteTrail]]''' <sub><small>(CSprite)</small></sub>
| |
| *** '''[[CCommentaryViewPosition]]''' <small><sub>(CSprite)</sub></small>
| |
| ** '''[[CTesla]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTFGlow]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CLightGlow]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvScreenEffect]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvScreenOverlay]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CSlideshowDisplay]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CBaseParticleEntity]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CEntityParticleTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[CFireTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[CSmokeStack]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[CFuncSmokeVolume]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[CSteamJet]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[DustTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[MovieExplosion]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[ParticleSmokeGrenade]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[RocketTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[SmokeTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[SporeExplosion]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[SporeTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| *** '''[[CParticleFire]]''' <sub><small>(CBaseParticleEntity)</small></sub>
| |
| |}
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Miscellaneous
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Pickups
| |
| |-
| |
| |
| |
| * '''[[CBaseEntity]]'''
| |
| ** '''[[CHalloweenSoulPack]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
| |
| *** '''[[CHalloweenPickup]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| **** '''[[CBonusDuckPickup]]''' <sub><small>(CCHalloweenPickup)</small></sub>
| |
| **** '''[[CHalloweenGiftPickup]]''' <sub><small>(CCHalloweenPickup)</small></sub>
| |
| *** '''[[CCurrencyPack]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| **** '''[[CCurrencyPackMedium]]''' <sub><small>(CCurrencyPack)</small></sub>
| |
| **** '''[[CCurrencyPackSmall]]''' <sub><small>(CCurrencyPack)</small></sub>
| |
| **** '''[[CCurrencyPackCustom]]''' <sub><small>(CCurrencyPack)</small></sub>
| |
| **** '''[[CBonusPack]]''' <sub><small>(CCurrencyPack)</small></sub>
| |
| **** '''[[CTFItem]]''' <sub><small>(CDynamicProp)</small></sub>
| |
| ***** '''[[CCaptureFlag]]''' <sub><small>(CTFItem)</small></sub>
| |
| *** '''[[CTFAmmoPack]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CTFDroppedWeapon]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CPasstimeBall]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| |}
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Props
| |
| |-
| |
| |
| |
| * '''[[CBaseEntity]]'''
| |
| ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
| |
| *** '''[[CBreakableProp]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| **** '''[[CDynamicProp]]''' <sub><small>(CBreakableProp)</small></sub>
| |
| ***** '''[[CBasePropDoor]]''' <sub><small>(CDynamicProp)</small></sub>
| |
| **** '''[[CPhysicsProp]]''' <sub><small>(CBreakableProp)</small></sub>
| |
| ***** '''[[CPhysicsPropMultiplayer]]''' <sub><small>(CPhysicsProp)</small></sub>
| |
| *** '''[[CRagdollProp]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| **** '''[[CRagdollPropAttached]]''' <sub><small>(CRagdollProp)</small></sub>
| |
| *** '''[[CPropVehicleDriveable]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| |}
| |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Resources
| |
| |-
| |
| |
| |
| * '''[[CBaseEntity]]'''
| |
| ** '''[[CBaseTeamObjectiveResource]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CTFObjectiveResource]]''' <sub><small>(CBaseTeamObjectiveResource)</small></sub>
| |
| ** '''[[CMannVsMachineStats]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CMonsterResource]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CPlayerResource]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CTFPlayerResource]]''' <sub><small>(CPlayerResource)</small></sub>
| |
| ** '''[[CGameRulesProxy]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CTeamplayRoundBasedRulesProxy]]''' <sub><small>(CGameRulesProxy)</small></sub>
| |
| **** '''[[CTFGameRulesProxy]]''' <sub><small>(CTeamplayRoundBasedRulesProxy)</small></sub>
| |
| ** '''[[CTFPointManager]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CTFFlameManager]]''' <sub><small>(CTFPointManager)</small></sub>
| |
| *** '''[[CTFGasManager]]''' <sub><small>(CTFPointManager)</small></sub>
| |
| |}
| |
| | |
| * '''[[CBaseEntity]]'''
| |
| **'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
| |
| *** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
| |
| *** '''[[CSceneEntity]]''' <small><sub>(CPointEntity)</sub></small>
| |
| **** '''[[CInstancedSceneEntity]]''' <small><sub>(CSceneEntity)</sub></small>
| |
| *** '''[[CTestTraceline]]''' <small><sub>(CPointEntity)</sub></small>
| |
| **'''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEntityFlame]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvProjectedTexture]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvTonemapController]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CHandleTest]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CInfoLadderDismount]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CInfoLightingRelative]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CMaterialModifyControl]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CParticlePerformanceMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CPointCamera]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CPoseController]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CSpotlightEnd]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTeamTrainWatcher]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTest_ProxyToggle_Networkable]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTFBotHintEngineerNest]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTFHellZap]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CVGuiScreen]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CVoteController]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CWorld]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CColorCorrection]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvDetailController]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CEnvWind]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFogController]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CRagdollManager]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CRopeKeyframe]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CShadowControl]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CSun]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTeamRoundTimer]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTFMiniGame]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CTFHalloweenMinigame]]''' <sub><small>(CTFMiniGame)</small></sub>
| |
| **** '''[[CTFHalloweenMinigame_FallingPlatforms]]''' <sub><small>(CTFHalloweenMinigame)</small></sub>
| |
| ** '''[[CTFRobotDestruction_RobotGroup]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTFRobotDestruction_RobotSpawn]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CWaterLODControl]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CTeam]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CTFTeam]]''' <sub><small>(CTeam)</small></sub>
| |
| ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
| |
| *** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| **** '''[[CTFViewModel]]''' <sub><small>(CBaseViewModel)</small></sub>
| |
| *** '''[[CTFMedigunShield]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CTFReviveMarker]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CTFPumpkinBomb]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CTFGenericBomb]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CMerasmusDancer]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CCaptureFlagReturnIcon]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CTeleportVortex]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| **** '''[[CHightower_TeleportVortex]]''' <sub><small>(CTeleportVortex)</small></sub>
| |
| *** '''[[CEnvParticleScript]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CPointCommentaryNode]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CWaterBullet]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| *** '''[[CFish]]''' <sub><small>(CBaseAnimating)</small></sub>
| |
| | |
| * '''[[CTrainingAnnotation]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFPointWeaponMimic]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFSpawner]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFSpell_MeteorShowerSpawner]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CTFTeleportLocation]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CZombieSpawner]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CSoundEnt]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CShower]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CSprayCan]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTankTrainAI]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTankTargetChange]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTargetCDAudioRep]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTargetChangeGravity]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTempEntTester]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTeamControlPointMaster]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CTeamControlPointRound]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CTestEffect]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CTFFlameEntity]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CHalloweenGiftSpawnLocation]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CRevertSaved]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CMovementSpeedMod]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CStripWeapons]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointAngleSensor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointAngularVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointBonusMapsAccessor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointClientCommand]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointDevShotCamera]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEnableMotionFixup]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CPointGamestatsCounter]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointHurt]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFIntermission]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CMessageEntity]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointPlayerMoveConstraint]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CPointPopulatorInterface]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointProximitySensor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointPush]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointServerCommand]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointSpotlight]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPointTeleport]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CPointVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTriggerCamera]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CPopulatorInternalSpawnPoint]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CRopeAnchor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CSceneManager]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CAI_ScriptedSentence]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CBaseMoveBehavior]]''' <sub><small>(CPathKeyFrame)</small></sub>
| |
| * '''[[CMultiSource]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
| |
| * '''[[CTemplateNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
| |
| * '''[[CPathCorner]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPathCornerCrash]]''' <sub><small>(CPathCorner)</small></sub>
| |
| * '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CGibShooter]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CWC_UpdateIgnoreList]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CHandleDummy]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CInfoCameraLink]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
| |
| * '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
| |
| * '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
| |
| * '''[[CNPCSpawnDestination]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CNullEntity]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CObserverPoint]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPasstimeBallSpawn]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CBaseDMStart]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFTeamSpawn]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPopulationManager]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFInfoPowerupSpawn]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CProjectedDecal]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CInfoTarget]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CDecal]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPathKeyFrame]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvLight]]''' <sub><small>(CLight)</small></sub>
| |
| * '''[[CGameEnd]]''' <sub><small>(CRulePointEntity)</small></sub>
| |
| * '''[[CTFForceRespawn]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CGameGibManager]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CIntroViewpoint]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CGamePlayerEquip]]''' <sub><small>(CRulePointEntity)</small></sub>
| |
| * '''[[CGamePlayerTeam]]''' <sub><small>(CRulePointEntity)</small></sub>
| |
| * '''[[CTeamplayRoundWin]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CGameScore]]''' <sub><small>(CRulePointEntity)</small></sub>
| |
| * '''[[CGameText]]''' <sub><small>(CRulePointEntity)</small></sub>
| |
| * '''[[CTFHudNotify]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
| |
| * '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CRotorWashShooter]]''' <sub><small>(CEnvShooter)</small></sub>
| |
| * '''[[CEnvShake]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvShooter]]''' <sub><small>(CGibShooter)</small></sub>
| |
| * '''[[CEnvSoundscape]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvSoundscapeProxy]]''' <sub><small>(CEnvSoundscape)</small></sub>
| |
| * '''[[CEnvSoundscapeTriggerable]]''' <sub><small>(CEnvSoundscape)</small></sub>
| |
| * '''[[CEnvSpark]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvSplash]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTextureToggle]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvTracer]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvViewPunch]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvZoom]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEventQueueSaveLoadProxy]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CTFBotHintTeleporterExit]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub>
| |
| * '''[[CTFBotProxy]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTFBotRoster]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CCommentaryAuto]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEntitySpawnManager]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
| |
| * '''[[CEnvBeverage]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CBlood]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CBubbling]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CCredits]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CDebugHistory]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEnvDustPuff]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvEntityMaker]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvExplosion]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvFade]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CFire]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEnvFireSensor]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEnvFireSource]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEnvFunnel]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CEnvGlobal]]''' <sub><small>(CLogicalEntity)</small></sub>
| |
| * '''[[CEnvGunfire]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvHudHint]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CMessage]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvMicrophone]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CEnvMuzzleFlash]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
| |
| * '''[[CPhysExplosion]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPhysImpact]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CPhysicsWire]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
| |
| |}
| |
| |}
| |
| | |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities
| |
| |-
| |
| |
| |
| **'''[[CBaseDoor]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| **'''[[CBreakableSurface]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CCaptureZone]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CCaptureZoneShim]]''' <small><sub>()</sub></small>
| |
| ** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncAreaPortalBase]]''' <small><sub>()</sub></small>
| |
| ** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncPasstimeGoal]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncRespawnRoom]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| *** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
| |
| ** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| ** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CColorCorrectionVolume]]''' <small><sub>(CBaseTrigger)</sub></small>
| |
| * '''[[CRotDoor]]''' <small><sub>()</sub></small>
| |
| * '''[[CBaseTrigger]]''' <small><sub>()</sub></small>
| |
| * '''[[CBaseToggle]]''' <small><sub>()</sub></small>
| |
| * '''[[CFuncWall]]''' <small><sub>()</sub></small>
| |
| * '''[[CFuncBrush]]''' <small><sub>()</sub></small>
| |
| * '''[[CFuncPasstimeGoalShim]]''' <small><sub>()</sub></small>
| |
| * '''[[CFuncRespawnRoomShim]]''' <small><sub>()</sub></small>
| |
| * '''[[CBreakable]]''' <small><sub>()</sub></small>
| |
| * '''[[CFunc_DustCloud]]''' <small><sub>()</sub></small>
| |
| * '''[[CFunc_DustMotes]]''' <small><sub>()</sub></small>
| |
| * '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| * '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
| |
| * '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
| |
| * '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
| |
| * '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
| |
| * '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
| |
| * '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
| |
| * '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
| |
| * '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
| |
| * '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
| |
| * '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
| |
| * '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| * '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
| |
| * '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
| |
| * '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
| |
| * '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| * '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| * '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| * '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
| |
| * '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
| |
| * '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
| |
| * '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
| |
| * '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
| |
| * '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
| |
| * '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
| |
| * '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
| |
| * '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
| |
| * '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
| |
| * '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
| |
| * '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| * '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
| |
| * '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
| |
| * '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
| |
| |}
| |
| | |
| |-
| |
| | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
| |
| ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Temporary Entities
| |
| |-
| |
| |
| |
| * '''[[CBaseTempEntity]]'''
| |
| ** '''[[CTEParticleSystem]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| *** '''[[CTEBloodStream]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| *** '''[[CTEDust]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| *** '''[[CTEExplosion]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| *** '''[[CTEGaussExplosion]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| *** '''[[CTELargeFunnel]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| *** '''[[CTEShowLine]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| *** '''[[CTESparks]]''' <sub><small>(CTEParticleSystem)</small></sub>
| |
| ** '''[[CTEBreakModel]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEBSPDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEBubbles]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEBubbleTrail]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEClientProjectile]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEDynamicLight]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEEffectDispatch]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEFizz]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEFootprintDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEGlowSprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEImpact]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEKillPlayerAttachments]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEMuzzleFlash]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEPhysicsProp]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEPlayerDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEProjectedDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEShatterSurface]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTESmoke]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTESprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTESpriteSpray]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTETFBlood]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTETFExplosion]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTETFParticleEffect]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEWorldDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEBaseBeam]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| *** '''[[CTEBeamEntPoint]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| *** '''[[CTEBeamEnts]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| *** '''[[CTEBeamFollow]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| *** '''[[CTEBeamLaser]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| *** '''[[CTEBeamPoints]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| *** '''[[CTEBeamRing]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| *** '''[[CTEBeamRingPoint]]''' <sub><small>(CTEBaseBeam)</small></sub>
| |
| ** '''[[CTEBeamSpline]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEMetalSparks]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| *** '''[[CTEArmorRicochet]]''' <sub><small>(CTEMetalSparks)</small></sub>
| |
| ** '''[[CTEBloodSprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEEnergySplash]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEFireBullets]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| ** '''[[CTEPlayerAnimEvent]]''' <sub><small>(CBaseTempEntity)</small></sub>
| |
| |}
| |
| | |
| |}
| |