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 | {| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;"
  |  | #REDIRECT [[Entity Properties]]  | 
 | |-
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 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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 | ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Point Entities
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 | |-
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 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Players / NPCs / Objects
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CBaseAnimatingOverlay]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | ****'''[[CTFRagdoll]]''' <small><sub>(CBaseAnimatingOverlay)</sub></small>
  |  | 
 | **** '''[[CBaseFlex]]''' <sub><small>(CBaseAnimatingOverlay)</small></sub>
  |  | 
 | ***** '''[[CBaseCombatCharacter]]''' <sub><small>(CBaseFlex)</small></sub>
  |  | 
 | ****** '''[[CAI_BaseNPC]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
  |  | 
 | ****** '''[[CBaseObject]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CBaseObjectUpgrade]]''' <sub><small>(CBaseObject)</small></sub>
  |  | 
 | ******** '''[[CObjectSapper]]''' <sub><small>(CBaseObjectUpgrade)</small></sub>
  |  | 
 | ******* '''[[CObjectDispenser]]''' <sub><small>(CBaseObject)</small></sub>
  |  | 
 | ******** '''[[CObjectCartDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
  |  | 
 | ******** '''[[CPlayerDestructionDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
  |  | 
 | ******** '''[[CRobotDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
  |  | 
 | ******* '''[[CObjectSentrygun]]''' <sub><small>(CBaseObject)</small></sub>
  |  | 
 | ******* '''[[CObjectTeleporter]]''' <sub><small>(CBaseObject)</small></sub>
  |  | 
 | ****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub>
  |  | 
 | ****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
  |  | 
 | ****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CEyeballBoss]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CHeadlessHatman]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CMerasmus]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CTFBaseBoss]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
  |  | 
 | ******** '''[[CTFTankBoss]]''' <sub><small>(CTFBaseBoss)</small></sub>
  |  | 
 | ******* '''[[CTFRobotDestruction_Robot]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
  |  | 
 | ******* '''[[CZombie]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Items (Cosmetics / Weapons)
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CEconEntity]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CBaseAttributableItem]]''' <sub><small>(CEconEntity)</small></sub>
  |  | 
 | **** '''[[CBaseCombatWeapon]]''' <sub><small>(CEconEntity)</small></sub>
  |  | 
 | ***** '''[[CTFWeaponBase]]''' <sub><small>(CBaseCombatWeapon)</small></sub>
  |  | 
 | ****** '''[[CPasstimeGun]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponBaseMelee]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ******* '''[[CTFBat]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******** '''[[CTFBat_Fish]]''' <sub><small>(CTFBat)</small></sub>
  |  | 
 | ******** '''[[CTFBat_Wood]]''' <sub><small>(CTFBat)</small></sub>
  |  | 
 | ********* '''[[CTFBat_Giftwrap]]''' <sub><small>(CTFBat_Wood)</small></sub>
  |  | 
 | ******* '''[[CTFBonesaw]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFBreakableMelee]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******** '''[[CTFBottle]]''' <sub><small>(CTFBreakableMelee)</small></sub>
  |  | 
 | ******** '''[[CTFBreakableSign]]''' <sub><small>(CTFBreakableMelee)</small></sub>
  |  | 
 | ******** '''[[CTFStickBomb]]''' <sub><small>(CTFBreakableMelee)</small></sub>
  |  | 
 | ******* '''[[CTFBuffItem]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******** '''[[CTFParachute]]''' <sub><small>(CTFBuffItem)</small></sub>
  |  | 
 | ********* '''[[CTFParachute_Primary]]''' <sub><small>(CTFParachute)</small></sub>
  |  | 
 | ********* '''[[CTFParachute_Secondary]]''' <sub><small>(CTFParachute)</small></sub>
  |  | 
 | ******* '''[[CTFClub]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFFireAxe]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFFists]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFKatana]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFKnife]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFWrench]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******** '''[[CTFRobotArm]]''' <sub><small>(CTFWrench)</small></sub>
  |  | 
 | ******* '''[[CTFRocketPack]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFShovel]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFSlap]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ******* '''[[CTFSword]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponBaseGun]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ******* '''[[CTFGrenadeLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFCannon]]''' <sub><small>(CTFGrenadeLauncher)</small></sub>
  |  | 
 | ******* '''[[CTFSMG]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFChargedSMG]]''' <sub><small>(CTFSMG)</small></sub>
  |  | 
 | ******* '''[[CTFJar]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFCleaver]]''' <sub><small>(CTFJar)</small></sub>
  |  | 
 | ******** '''[[CTFJarGas]]''' <sub><small>(CTFJar)</small></sub>
  |  | 
 | ******** '''[[CTFJarMilk]]''' <sub><small>(CTFJar)</small></sub>
  |  | 
 | ******** '''[[CTFThrowable]]''' <sub><small>(CTFJar)</small></sub>
  |  | 
 | ********* '''[[CTFSpellBook]]''' <sub><small>(CTFThrowable)</small></sub>
  |  | 
 | ******* '''[[CTFPipebombLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFCompoundBow]]''' <sub><small>(CTFPipebombLauncher)</small></sub>
  |  | 
 | ******* '''[[CTFRocketLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFCrossbow]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ******** '''[[CTFRaygun]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ********* '''[[CTFDRGPomson]]''' <sub><small>(CTFRaygun''')'''</small></sub>
  |  | 
 | ******** '''[[CTFGrapplingHook]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ******** '''[[CTFParticleCannon]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ******** '''[[CTFRocketLauncher_AirStrike]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ******** '''[[CTFRocketLauncher_DirectHit]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ******** '''[[CTFRocketLauncher_Mortar]]''' <sub><small>(CTFRocketLauncher)</small></sub>
  |  | 
 | ******* '''[[CTFFlameThrower]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFWeaponFlameBall]]''' <sub><small>(CTFFlameThrower)</small></sub>
  |  | 
 | ******* '''[[CTFFlareGun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFFlareGun_Revenge]]''' <sub><small>(CTFFlareGun)</small></sub>
  |  | 
 | ******* '''[[CTFLaserPointer]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******* '''[[CTFMechanicalArm]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******* '''[[CTFMinigun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******* '''[[CTFShotgun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFScatterGun]]''' <sub><small>(CTFShotgun)</small></sub>
  |  | 
 | ********* '''[[CTFPEPBrawlerBlaster]]''' <sub><small>(CTFScatterGun)</small></sub>
  |  | 
 | ********* '''[[CTFSodaPopper]]''' <sub><small>(CTFScatterGun)</small></sub>
  |  | 
 | ******** '''[[CTFShotgun_HWG]]''' <sub><small>(CTFShotgun)</small></sub>
  |  | 
 | ******** '''[[CTFShotgun_Pyro]]''' <sub><small>(CTFShotgun)</small></sub>
  |  | 
 | ******** '''[[CTFShotgun_Revenge]]''' <sub><small>(CTFShotgun)</small></sub>
  |  | 
 | ******** '''[[CTFShotgun_Soldier]]''' <sub><small>(CTFShotgun)</small></sub>
  |  | 
 | ******** '''[[CTFShotgunBuildingRescue]]''' <sub><small>(CTFShotgun)</small></sub>
  |  | 
 | ******* '''[[CTFPistol]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFPistol_Scout]]''' <sub><small>(CTFPistol)</small></sub>
  |  | 
 | ********* '''[[CTFPistol_ScoutPrimary]]''' <sub><small>(CTFPistol_Scout)</small></sub>
  |  | 
 | ********* '''[[CTFPistol_ScoutSecondary]]''' <sub><small>(CTFPistol_Scout)</small></sub>
  |  | 
 | ******* '''[[CTFRevolver]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******* '''[[CTFSniperRifle]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******** '''[[CTFSniperRifleClassic]]''' <sub><small>(CTFSniperRifle)</small></sub>
  |  | 
 | ******** '''[[CTFSniperRifleDecap]]''' <sub><small>(CTFSniperRifle)</small></sub>
  |  | 
 | ******* '''[[CTFSyringeGun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ******* '''[[CWeaponMedigun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
  |  | 
 | ****** '''[[CTFLunchBox]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ******* '''[[CTFLunchBox_Drink]]''' <sub><small>(CTFLunchBox)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponBuilder]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ******* '''[[CTFWeaponSapper]]''' <sub><small>(CTFWeaponBuilder)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponInvis]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponPDA]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ******* '''[[CTFWeaponPDA_Engineer_Build]] <sub><small>(</small></sub>'''<sub><small>CTFWeaponPDA)</small></sub>
  |  | 
 | ******* '''[[CTFWeaponPDA_Engineer_Destroy]]''' <sub><small>(CTFWeaponPDA)</small></sub>
  |  | 
 | ******* '''[[CTFWeaponPDA_Spy]]''' <sub><small>(CTFWeaponPDA)</small></sub>
  |  | 
 | ****** '''[[CWeaponIFMBase]]''' <sub><small>(CTFWeaponBase)</small></sub>
  |  | 
 | ******* '''[[CWeaponIFMBaseCamera]]''' <sub><small>(CTFWeaponIFMBase)</small></sub>
  |  | 
 | ******** '''[[CWeaponIFMSteadyCam]]''' <sub><small>(CTFWeaponIFMBaseCamera)</small></sub>
  |  | 
 | **** '''[[CEconWearable]]''' <sub><small>(CEconEntity)</small></sub>
  |  | 
 | ***** '''[[CTFWearable]]''' <sub><small>(CEconWearable)</small></sub>
  |  | 
 | ****** '''[[CTFPowerupBottle]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWearableCampaignItem]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWearableDemoShield]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponPDAExpansion_Dispenser]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponPDAExpansion_Teleporter]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWearableLevelableItem]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWearableRazorback]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWearableRobotArm]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ****** '''[[CTFWearableVM]]''' <sub><small>(CTFWearable)</small></sub>
  |  | 
 | ***** '''[[CTFWearableItem]]''' <sub><small>(CEconWearable)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
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 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
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 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
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 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Projectiles
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CBaseProjectile]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CBaseGrenade]]''' <sub><small>(CBaseProjectile)</small></sub>
  |  | 
 | ***** '''[[CTFWeaponBaseGrenadeProj]]''' <sub><small>(CBaseGrenade)</small></sub>
  |  | 
 | ****** '''[[CTFWeaponBaseMerasmusGrenade]]''' <sub><small>(CTFWeaponBaseGrenadeProj)</small></sub>
  |  | 
 | ****** '''[[CTFGrenadePipebombProjectile]]''' <sub><small>(CTFWeaponBaseGrenadeProj)</small></sub>
  |  | 
 | ******* '''[[CTFStunBall]]''' <sub><small>(CTFGrenadePipebombProjectile)</small></sub>
  |  | 
 | ******** '''[[CTFBall_Ornament]]''' <sub><small>(CTFStunball)</small></sub>
  |  | 
 | ******* '''[[CTFProjectile_Jar]]''' <sub><small>(CTFGrenadePipebombProjectile)</small></sub>
  |  | 
 | ******** '''[[CTFProjectile_Cleaver]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
  |  | 
 | ******** '''[[CTFProjectile_JarGas]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
  |  | 
 | ******** '''[[CTFProjectile_JarMilk]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
  |  | 
 | ******** '''[[CTFProjectile_SpellBats]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellKartBats]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellMeteorShower]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellMirv]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellPumpkin]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellSpawnBoss]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellSpawnHorde]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellSpawnZombie]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_SpellTransposeTeleport]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
  |  | 
 | ******** '''[[CTFProjectile_Throwable]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_ThrowableBreadMonster]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_ThrowableBrick]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
  |  | 
 | ********* '''[[CTFProjectile_ThrowableRepel]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
  |  | 
 | **** '''[[CTFBaseRocket]]''' <sub><small>(CBaseProjectile)</small></sub>
  |  | 
 | ***** '''[[CTFFlameRocket]]''' <sub><small>(CTFBaseRocket)</small></sub>
  |  | 
 | ***** '''[[CTFProjectile_Arrow]]''' <sub><small>(CTFBaseRocket)</small></sub>
  |  | 
 | ****** '''[[CTFProjectile_GrapplingHook]]''' <sub><small>(CTFProjectile_Arrow)</small></sub>
  |  | 
 | ****** '''[[CTFProjectile_HealingBolt]]''' <sub><small>(CTFProjectile_Arrow)</small></sub>
  |  | 
 | ***** '''[[CTFProjectile_Rocket]]''' <sub><small>(CTFBaseRocket)</small></sub>
  |  | 
 | ****** '''[[CTFProjectile_BallOfFire]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
  |  | 
 | ****** '''[[CTFProjectile_MechanicalArmOrb]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
  |  | 
 | ****** '''[[CTFProjectile_SentryRocket]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
  |  | 
 | ****** '''[[CTFProjectile_SpellFireball]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
  |  | 
 | ******* '''[[CTFProjectile_SpellLightningOrb]]''' <sub><small>(CTFProjectile_SpellFireball)</small></sub>
  |  | 
 | ******* '''[[CTFProjectile_SpellKartOrb]]''' <sub><small>(CTFProjectile_SpellFireball)</small></sub>
  |  | 
 | ***** '''[[CTFProjectile_EnergyBall]]''' <sub><small>(CTFBaseRocket)</small></sub>
  |  | 
 | ***** '''[[CTFProjectile_Flare]]''' <sub><small>(CTFBaseRocket)</small></sub>
  |  | 
 | **** '''[[CTFBaseProjectile]]''' <sub><small>(CBaseProjectile)</small></sub>
  |  | 
 | ***** '''[[CTFProjectile_EnergyRing]]''' <sub><small>(CTFBaseProjectile)</small></sub>
  |  | 
 | ***** '''[[CTFProjectile_Syringe]]''' <sub><small>(CTFBaseProjectile)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | ** '''[[CTFPasstimeLogic]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CBonusRoundLogic]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFMinigameLogic]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Physics
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | *** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Particles / Effects
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CParticleSystem]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | **'''[[CBeam]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CEnvBeam]]''' <small><sub>(CBeam)</sub></small>
  |  | 
 | *** '''[[CEnvLaser]]''' <small><sub>(CBeam)</sub></small>
  |  | 
 | ** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvQuadraticBeam]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CBaseFire]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CPlasma]]''' <sub><small>(CBaseFire)</small></sub>
  |  | 
 | *** '''[[CFireSmoke]]''' <sub><small>(CBaseFire)</small></sub>
  |  | 
 | ** '''[[CSniperDot]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CLaserDot]]''' <sub><small>(CSniperDot)</small></sub>
  |  | 
 | ** '''[[CSprite]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CSpriteOriented]]''' <sub><small>(CSprite)</small></sub>
  |  | 
 | *** '''[[CSpriteTrail]]''' <sub><small>(CSprite)</small></sub>
  |  | 
 | *** '''[[CCommentaryViewPosition]]''' <small><sub>(CSprite)</sub></small>
  |  | 
 | ** '''[[CTesla]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFGlow]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CLightGlow]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvScreenEffect]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvScreenOverlay]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CSlideshowDisplay]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CBaseParticleEntity]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CEntityParticleTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[CFireTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[CSmokeStack]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[CFuncSmokeVolume]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[CSteamJet]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[DustTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[MovieExplosion]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[ParticleSmokeGrenade]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[RocketTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[SmokeTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[SporeExplosion]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[SporeTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | *** '''[[CParticleFire]]'''  <sub><small>(CBaseParticleEntity)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Miscellaneous
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Pickups
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CHalloweenSoulPack]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CHalloweenPickup]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CBonusDuckPickup]]''' <sub><small>(CCHalloweenPickup)</small></sub>
  |  | 
 | **** '''[[CHalloweenGiftPickup]]''' <sub><small>(CCHalloweenPickup)</small></sub>
  |  | 
 | *** '''[[CCurrencyPack]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CCurrencyPackMedium]]''' <sub><small>(CCurrencyPack)</small></sub>
  |  | 
 | **** '''[[CCurrencyPackSmall]]''' <sub><small>(CCurrencyPack)</small></sub>
  |  | 
 | **** '''[[CCurrencyPackCustom]]''' <sub><small>(CCurrencyPack)</small></sub>
  |  | 
 | **** '''[[CBonusPack]]''' <sub><small>(CCurrencyPack)</small></sub>
  |  | 
 | **** '''[[CTFItem]]''' <sub><small>(CDynamicProp)</small></sub>
  |  | 
 | ***** '''[[CCaptureFlag]]''' <sub><small>(CTFItem)</small></sub>
  |  | 
 | *** '''[[CTFAmmoPack]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CTFDroppedWeapon]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CPasstimeBall]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Props
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CBreakableProp]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CDynamicProp]]''' <sub><small>(CBreakableProp)</small></sub>
  |  | 
 | ***** '''[[CBasePropDoor]]''' <sub><small>(CDynamicProp)</small></sub>
  |  | 
 | **** '''[[CPhysicsProp]]''' <sub><small>(CBreakableProp)</small></sub>
  |  | 
 | ***** '''[[CPhysicsPropMultiplayer]]''' <sub><small>(CPhysicsProp)</small></sub>
  |  | 
 | *** '''[[CRagdollProp]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CRagdollPropAttached]]''' <sub><small>(CRagdollProp)</small></sub>
  |  | 
 | *** '''[[CPropVehicleDriveable]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | |}
  |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Resources
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | ** '''[[CBaseTeamObjectiveResource]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTFObjectiveResource]]''' <sub><small>(CBaseTeamObjectiveResource)</small></sub>
  |  | 
 | ** '''[[CMannVsMachineStats]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CMonsterResource]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CPlayerResource]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTFPlayerResource]]''' <sub><small>(CPlayerResource)</small></sub>
  |  | 
 | ** '''[[CGameRulesProxy]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTeamplayRoundBasedRulesProxy]]''' <sub><small>(CGameRulesProxy)</small></sub>
  |  | 
 | **** '''[[CTFGameRulesProxy]]''' <sub><small>(CTeamplayRoundBasedRulesProxy)</small></sub>
  |  | 
 | ** '''[[CTFPointManager]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTFFlameManager]]''' <sub><small>(CTFPointManager)</small></sub>
  |  | 
 | *** '''[[CTFGasManager]]''' <sub><small>(CTFPointManager)</small></sub>
  |  | 
 | |}
  |  | 
 |    |  | 
 | * '''[[CBaseEntity]]'''
  |  | 
 | **'''[[CPointEntity]]'''
  |  | 
 | *** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
  |  | 
 | *** '''[[CSceneEntity]]''' <small><sub>(CPointEntity)</sub></small>
  |  | 
 | **** '''[[CInstancedSceneEntity]]''' <small><sub>(CSceneEntity)</sub></small>
  |  | 
 | *** '''[[CTestTraceline]]''' <small><sub>(CPointEntity)</sub></small>
  |  | 
 | **'''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEntityFlame]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvProjectedTexture]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvTonemapController]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CHandleTest]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CInfoLadderDismount]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CInfoLightingRelative]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CMaterialModifyControl]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CParticlePerformanceMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CPointCamera]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CPoseController]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CSpotlightEnd]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTeamTrainWatcher]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTest_ProxyToggle_Networkable]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFBotHintEngineerNest]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFHellZap]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CVGuiScreen]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CVoteController]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CWorld]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CColorCorrection]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvDetailController]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CEnvWind]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFogController]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CRagdollManager]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CRopeKeyframe]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CShadowControl]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CSun]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTeamRoundTimer]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFMiniGame]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTFHalloweenMinigame]]''' <sub><small>(CTFMiniGame)</small></sub>
  |  | 
 | **** '''[[CTFHalloweenMinigame_FallingPlatforms]]''' <sub><small>(CTFHalloweenMinigame)</small></sub>
  |  | 
 | ** '''[[CTFRobotDestruction_RobotGroup]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTFRobotDestruction_RobotSpawn]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CWaterLODControl]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CTeam]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CTFTeam]]''' <sub><small>(CTeam)</small></sub>
  |  | 
 | ** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
  |  | 
 | *** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CTFViewModel]]''' <sub><small>(CBaseViewModel)</small></sub>
  |  | 
 | *** '''[[CTFMedigunShield]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CTFReviveMarker]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CTFPumpkinBomb]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CTFGenericBomb]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CMerasmusDancer]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CCaptureFlagReturnIcon]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CTeleportVortex]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | **** '''[[CHightower_TeleportVortex]]''' <sub><small>(CTeleportVortex)</small></sub>
  |  | 
 | *** '''[[CEnvParticleScript]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CPointCommentaryNode]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CWaterBullet]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | *** '''[[CFish]]''' <sub><small>(CBaseAnimating)</small></sub>
  |  | 
 | |}
  |  | 
 | |}
  |  | 
 |    |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | **'''[[CBaseDoor]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | **'''[[CBreakableSurface]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CCaptureZone]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CCaptureZoneShim]]''' <small><sub>()</sub></small>
  |  | 
 | ** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncAreaPortalBase]]''' <small><sub>()</sub></small>
  |  | 
 | ** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncPasstimeGoal]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncRespawnRoom]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | *** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
  |  | 
 | ** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | ** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CColorCorrectionVolume]]''' <small><sub>(CBaseTrigger)</sub></small>
  |  | 
 | * '''[[CRotDoor]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CBaseTrigger]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CBaseToggle]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CFuncWall]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CFuncBrush]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CFuncPasstimeGoalShim]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CFuncRespawnRoomShim]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CBreakable]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CFunc_DustCloud]]''' <small><sub>()</sub></small>
  |  | 
 | * '''[[CFunc_DustMotes]]''' <small><sub>()</sub></small>
  |  | 
 | |}
  |  | 
 |    |  | 
 | |-
  |  | 
 | | colspan="1" style="padding: 0; margin: 0; width: 100%;" |
  |  | 
 | {| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
  |  | 
 | ! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Temporary Entities
  |  | 
 | |-
  |  | 
 | |
  |  | 
 | * '''[[CBaseTempEntity]]'''
  |  | 
 | ** '''[[CTEParticleSystem]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | *** '''[[CTEBloodStream]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | *** '''[[CTEDust]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | *** '''[[CTEExplosion]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | *** '''[[CTEGaussExplosion]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | *** '''[[CTELargeFunnel]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | *** '''[[CTEShowLine]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | *** '''[[CTESparks]]''' <sub><small>(CTEParticleSystem)</small></sub>
  |  | 
 | ** '''[[CTEBreakModel]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEBSPDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEBubbles]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEBubbleTrail]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEClientProjectile]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEDynamicLight]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEEffectDispatch]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEFizz]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEFootprintDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEGlowSprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEImpact]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEKillPlayerAttachments]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEMuzzleFlash]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEPhysicsProp]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEPlayerDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEProjectedDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEShatterSurface]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTESmoke]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTESprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTESpriteSpray]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTETFBlood]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTETFExplosion]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTETFParticleEffect]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEWorldDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEBaseBeam]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | *** '''[[CTEBeamEntPoint]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | *** '''[[CTEBeamEnts]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | *** '''[[CTEBeamFollow]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | *** '''[[CTEBeamLaser]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | *** '''[[CTEBeamPoints]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | *** '''[[CTEBeamRing]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | *** '''[[CTEBeamRingPoint]]''' <sub><small>(CTEBaseBeam)</small></sub>
  |  | 
 | ** '''[[CTEBeamSpline]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEMetalSparks]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | *** '''[[CTEArmorRicochet]]''' <sub><small>(CTEMetalSparks)</small></sub>
  |  | 
 | ** '''[[CTEBloodSprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEEnergySplash]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEFireBullets]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | ** '''[[CTEPlayerAnimEvent]]''' <sub><small>(CBaseTempEntity)</small></sub>
  |  | 
 | |}
  |  | 
 |    |  | 
 | |}
  |  | 
 |    |  | 
 | * '''[[CTFBotHintTeleporterExit]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub>
  |  | 
 | * '''[[CTFBotProxy]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFBotRoster]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CCommentaryAuto]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEntitySpawnManager]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvBeverage]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CBlood]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CBubbling]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CCredits]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CDebugHistory]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnvDustPuff]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvEntityMaker]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvExplosion]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvFade]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CFire]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnvFireSensor]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnvFireSource]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnvFunnel]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnvGlobal]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CEnvGunfire]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvHudHint]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CMessage]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvMicrophone]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvMuzzleFlash]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
  |  | 
 | * '''[[CPhysExplosion]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPhysImpact]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPhysicsWire]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CRotorWashShooter]]''' <sub><small>(CEnvShooter)</small></sub>
  |  | 
 | * '''[[CEnvShake]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvShooter]]''' <sub><small>(CGibShooter)</small></sub>
  |  | 
 | * '''[[CEnvSoundscape]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvSoundscapeProxy]]''' <sub><small>(CEnvSoundscape)</small></sub>
  |  | 
 | * '''[[CEnvSoundscapeTriggerable]]''' <sub><small>(CEnvSoundscape)</small></sub>
  |  | 
 | * '''[[CEnvSpark]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvSplash]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTextureToggle]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvTracer]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvViewPunch]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvZoom]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEventQueueSaveLoadProxy]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
  |  | 
 | * '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
  |  | 
 | * '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | * '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | * '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | * '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
  |  | 
 | * '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
  |  | 
 | * '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
  |  | 
 | * '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
  |  | 
 | * '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
  |  | 
 | * '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
  |  | 
 | * '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
  |  | 
 | * '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
  |  | 
 | * '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
  |  | 
 | * '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
  |  | 
 | * '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
  |  | 
 | * '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | * '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CGameEnd]]''' <sub><small>(CRulePointEntity)</small></sub>
  |  | 
 | * '''[[CTFForceRespawn]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CGameGibManager]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CIntroViewpoint]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CGamePlayerEquip]]''' <sub><small>(CRulePointEntity)</small></sub>
  |  | 
 | * '''[[CGamePlayerTeam]]''' <sub><small>(CRulePointEntity)</small></sub>
  |  | 
 | * '''[[CTeamplayRoundWin]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CGameScore]]''' <sub><small>(CRulePointEntity)</small></sub>
  |  | 
 | * '''[[CGameText]]''' <sub><small>(CRulePointEntity)</small></sub>
  |  | 
 | * '''[[CTFHudNotify]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
  |  | 
 | * '''[[CGibShooter]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CWC_UpdateIgnoreList]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CHandleDummy]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CInfoCameraLink]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
  |  | 
 | * '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
  |  | 
 | * '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
  |  | 
 | * '''[[CNPCSpawnDestination]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CNullEntity]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CObserverPoint]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPasstimeBallSpawn]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CBaseDMStart]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFTeamSpawn]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPopulationManager]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFInfoPowerupSpawn]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CProjectedDecal]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CInfoTarget]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CDecal]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPathKeyFrame]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CEnvLight]]''' <sub><small>(CLight)</small></sub>
  |  | 
 | * '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
  |  | 
 | * '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | * '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
  |  | 
 | * '''[[CBaseMoveBehavior]]''' <sub><small>(CPathKeyFrame)</small></sub>
  |  | 
 | * '''[[CMultiSource]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
  |  | 
 | * '''[[CTemplateNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
  |  | 
 | * '''[[CPathCorner]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPathCornerCrash]]''' <sub><small>(CPathCorner)</small></sub>
  |  | 
 | * '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
  |  | 
 | * '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
  |  | 
 | * '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
  |  | 
 | * '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CRevertSaved]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CMovementSpeedMod]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CStripWeapons]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointAngleSensor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointAngularVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointBonusMapsAccessor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointClientCommand]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointDevShotCamera]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CEnableMotionFixup]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CPointGamestatsCounter]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointHurt]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFIntermission]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CMessageEntity]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointPlayerMoveConstraint]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CPointPopulatorInterface]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointProximitySensor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointPush]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointServerCommand]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointSpotlight]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointTeleport]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CPointVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTriggerCamera]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CPopulatorInternalSpawnPoint]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CRopeAnchor]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CSceneManager]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CAI_ScriptedSentence]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CSoundEnt]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CShower]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CSprayCan]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTankTrainAI]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTankTargetChange]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTargetCDAudioRep]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTargetChangeGravity]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTempEntTester]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTeamControlPointMaster]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CTeamControlPointRound]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CTestEffect]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CTFFlameEntity]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CHalloweenGiftSpawnLocation]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
  |  | 
 | * '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFPointWeaponMimic]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFSpawner]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTFSpell_MeteorShowerSpawner]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CTFTeleportLocation]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CZombieSpawner]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CTrainingAnnotation]]''' <sub><small>(CPointEntity)</small></sub>
  |  | 
 | * '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub>
  |  | 
 | * '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
  |  | 
 | * '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
  |  | 
 | * '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
  |  | 
 | * '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
  |  | 
 | * '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
  |  | 
 | * '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
  |  | 
 | * '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
  |  | 
 | * '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
  |  | 
 | * '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
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 | * '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
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 | * '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
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 | * '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
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 | * '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
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 | * '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
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 | * '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
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 | * '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
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 | * '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
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 | * '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
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