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| == Class Parent Hierarchy ==
| | #REDIRECT [[Entity Properties]] |
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| * '''CBaseEntity'''
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| ** '''CBaseAnimating''' <small><sub>(CBaseEntity)</sub></small>
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| *** '''CBaseAnimatingOverlay''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''CEconEntity''' <sub><small>(CBaseAnimatingOverlay)</small></sub>
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| ***** '''CBaseAttributableItem''' <sub><small>(CEconEntity)</small></sub>
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| ***** '''CBaseCombatWeapon''' <sub><small>(CEconEntity)</small></sub>
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| ****** CTFWeaponBase
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| ******* CPasstimeGun
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| ******* CTFWeaponBaseMelee
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| ******** CTFBat
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| ********* CTFBat_Fish
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| ********* CTFBat_Wood
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| ********** CTFBat_Giftwrap
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| ******** CTFBonesaw
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| ******** CTFBreakableMelee
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| ********* CTFBottle
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| ********* CTFBreakableSign
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| ******** CTFBreakableMelee
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| ******** CTFBuffItem
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| ******** CTFClub
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| ******** CTFFireAxe
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| ******* CTFWeaponBaseGun
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| ******** CTFGrenadeLauncher
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| ********* CTFCannon
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| ******** CTFSMG
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| ********* CTFChargedSMG
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| ******** CTFWeaponJar
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| ********* CTFCleaver
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| ******** CTFPipebombLauncher
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| ********* CTFCompoundBow
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| ******** CTFRocketLauncher
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| ********* CTFCrossbow
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| ********* CTFRaygun
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| ********** CTFDRGPomson
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| ***** CEconWearable
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| *** '''CBaseFlex''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''CBaseCombatCharacter''' <sub><small>(CBaseFlex)</small></sub>
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| ***** '''CAI_BaseNPC''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ***** '''CBaseObject''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ****** '''CBaseObjectUpgrade''' <sub><small>(CBaseObject)</small></sub>
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| ******* CObjectSapper
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| ****** CObjectDispenser
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| ******* CObjectCartDispenser
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| ******* CPlayerDestructionDispenser
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| ******* CRobotDispenser
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| ****** CObjectSentrygun
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| ****** CObjectTeleporter
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| ***** '''CBasePlayer''' <sub><small>(CBaseCombatCharacter)</small></sub>
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| ***** NextBotCombatCharacter
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| ****** CEyeballBoss
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| ****** CHeadlessHatman
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| ****** CMerasmus
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| ****** CTFBaseBoss
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| *** '''CBaseProjectile''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''CBaseGrenade''' <sub><small>(CBaseProjectile)</small></sub>
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| ***** CTFWeaponBaseGrenadeProj
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| ****** CTFGrenadePipebombProjectile
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| ******* CTFStunball
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| ******** CTFBall_Ornament
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| **** CTFBaseProjectile
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| ***** CTFBaseRocket
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| *** '''CHalloweenPickup''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''CBonusDuckPickup''' <sub><small>(CCHalloweenPickup)</small></sub>
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| **** CHalloweenGiftPickup
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| *** CCurrencyPack
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| **** CBonusPack
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| *** '''CBreakableProp''' <sub><small>(CBaseAnimating)</small></sub>
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| **** '''CDynamicProp''' <sub><small>(CBreakableProp)</small></sub>
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| ***** '''CBasePropDoor''' <sub><small>(CDynamicProp)</small></sub>
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| ***** CTFItem
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| ****** CCaptureFlag
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| **** CPhysicsProp
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| ***** CPhysicsPropMultiplayer
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| *** CEnvParticleScript
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| *** CTeleportVortex
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| **** CHightower_TeleportVortex
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| *** CTFAmmoPack
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| *** CTFDroppedWeapon
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| *** CMerasmusDancer
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| *** CPasstimeBall
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| *** CPhysMagnet
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| *** CPointCommentaryNode
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| *** CPropVehicleDriveable
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| *** CRagdollProp
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| **** CRagdollPropAttached
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| ** '''CBaseDoor''' <sub><small>(CBaseEntity)</small></sub>
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| ** '''CBaseParticleEntity''' <sub><small>(CBaseEntity)</small></sub>
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| *** CEntityParticleTrail
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| *** CFireTrail
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| *** CSmokeStack
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| *** CSteamJet
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| ** '''CBoneFollower''' <sub><small>(CBaseEntity)</small></sub>
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| ** CBreakableSurface
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| ** CCaptureFlagReturnIcon
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| ** CCaptureZone
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| ** CDynamicLight
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| ** CEmbers
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| ** CEntityDissolve
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| ** CEntityFlame
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| ** CEnvProjectedTexture
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| ** CEnvQuadraticBeam
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| ** CEnvScreenEffect
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| ** CEnvScreenOverlay
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| ** CEnvTonemapController
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| ** CFireSmoke
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| ** CFunc_LOD
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| ** CFuncAreaPortalWindow
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| ** CFuncConveyor
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| ** CFuncForceField
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| ** CFuncLadder
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| ** CFuncMonitor
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| ** CFuncPasstimeGoal
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| ** CFuncReflectiveGlass
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| ** CFuncRespawnRoom
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| ** CFuncRespawnRoomVisualizer
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| ** CFuncRotating
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| ** CFuncSmokeVolume
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| ** CFuncTrackTrain
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| ** CHalloweenSoulPack
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| ** CHandleTest
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| ** CInfoLadderDismount
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| ** CInfoLightingRelative
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| ** CMannVsMachineStats
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| ** CMaterialModifyControl
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| ** CParticlePerformanceMonitor
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| ** CPhysBox
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| *** CPhysBoxMultiplayer
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| ** CPlasma
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| ** CPointCamera
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| ** CPoseController
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| ** CPrecipitation
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| ** CSlideshowDisplay
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| ** CSniperDot
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| *** CLaserDot
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| ** CSprite
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| *** CSpriteOriented
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| *** CSpriteTrail
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| ** CSpotlightEnd
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| ** CTeamTrainWatcher
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| ** CTesla
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| ** CTest_ProxyToggle_Networkable
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| ** CTFBotHintEngineerNest
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| * '''CBaseTeamObjectiveResource'''
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| * '''CBaseTempEntity'''
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| ** CTEParticleSystem
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| *** CTEBloodStream
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| *** CTEDust
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| *** CTEExplosion
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| *** CTEGaussExplosion
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| *** CTELargeFunnel
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| *** CTEShowLine
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| *** CTESparks
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| ** CTEBreakModel
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| ** CTEBSPDecal
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| ** CTEBubbles
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| ** CTEBubbleTrail
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| ** CTEClientProjectile
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| ** CTEDecal
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| ** CTEDynamicLight
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| ** CTEEffectDispatch
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| ** CTEFizz
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| ** CTEFootprintDecal
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| ** CTEGlowSprite
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| ** CTEImpact
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| ** CTEKillPlayerAttachments
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| ** CTEMuzzleFlash
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| ** CTEPhysicsProp
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| ** CTEPlayerDecal
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| ** CTEProjectedDecal
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| ** CTEShatterSurface
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| ** CTESmoke
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| ** CTESprite
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| ** CTESpriteSpray
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| ** CTETFBlood
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| ** CTETFExplosion
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| ** CTETFParticleEffect
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| ** CTEWorldDecal
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| * '''CBeam'''
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| * CBaseViewModel
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| * CBonusRoundLogic
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| * CColorCorrection
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| * CColorCorrectionVolume
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| * CEnvDetailController
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| * CEnvWind
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| * CFIsh
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| * CFogController
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| * CFunc_Dust
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| * CFuncOccluder
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| * CGameRulesProxy
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| ** CTeamplayRoundBasedRulesProxy
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| * CInfoOverlayAccessor
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| * CLightGlow
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| * CMonsterResource
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| * CParticleFire
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| * CParticleSystem
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| * CPlayerResource
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| * CRagdollManager
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| * CRopeKeyFrame
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| * CSceneEntity
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| * CShadowControl
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| * CSun
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| * CTeam
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| * CTeamRoundTimer
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| * CTEBaseBeam
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| ** CTEBeamEntPoint
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| ** CTEBeamEnts
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| ** CTEBeamFollow
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| ** CTEBeamLaser
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| ** CTEBeamPoints
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| ** CTEBeamRIng
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| ** CTEBeamRingPoint
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| * CTEMetalSparks
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| ** CTEArmorRicochet
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| * CTEBeamSpline
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| * CTEBloodSprite
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| * CTEEnergySplash
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| * CTEFireBullets
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| * CTEMetalSparks
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| * CTEPlayerAnimEvent
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| * CTestTraceline
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