CLogicAuto: Difference between revisions
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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' '''Linked E...") |
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== Overview == | == Overview == | ||
... | Fires outputs on map load, along with being able to check the [https://developer.valvesoftware.com/wiki/Env_global global state] to determine if it should fire those outputs or not. | ||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/logicauto.cpp /game/server/logicauto.cpp]''' | ||
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*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''CLogicAuto''' | **'''CLogicAuto''' | ||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CLogicAuto | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_OnBackgroundMap''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnLoadGame''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnMapSpawn''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnMapTransition''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnMultiNewMap''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnMultiNewRound''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnNewGame''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_globalstate''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|} |
Latest revision as of 18:41, 1 May 2022
Overview[edit | edit source]
Fires outputs on map load, along with being able to check the global state to determine if it should fire those outputs or not.
Source location : /game/server/logicauto.cpp
Linked Entity : logic_auto
Class Structure[edit | edit source]
- CBaseEntity
- CLogicAuto
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_OnBackgroundMap | ||
m_OnLoadGame | ||
m_OnMapSpawn | ||
m_OnMapTransition | ||
m_OnMultiNewMap | ||
m_OnMultiNewRound | ||
m_OnNewGame | ||
m_globalstate |