CAI LeadGoal: Difference between revisions
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== Entity DataMaps == | == Entity DataMaps == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | ||
|+ | |+CAI_LeadGoal | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
! style="width: 15%; background-color: #303030; color: white" |Type | ! style="width: 15%; background-color: #303030; color: white" |Type | ||
Latest revision as of 02:12, 16 March 2022
Overview
...
Source location : /game/server/ai_behavior_lead.cpp
Linked entity : ai_goal_lead
Class Structure
- CBaseEntity
- CAI_GoalEntity
- CAI_LeadGoal
- CAI_GoalEntity
Entity DataMaps
| Name | Type | Description |
|---|---|---|
| InputSetFailure | ||
| InputSetSuccess | ||
| m_OnArrival | ||
| m_OnArrivalDone | ||
| m_OnDone | ||
| m_OnFailure | ||
| m_OnSuccess | ||
| m_bDontSpeakStart | ||
| m_bGagLeader | ||
| m_bLeadDuringCombat | ||
| m_bRun | ||
| m_bStopScenesWhenPlayerLost | ||
| m_fArrived | ||
| m_flLeadDistance | ||
| m_flRetrieveDistance | ||
| m_flSuccessDistance | ||
| m_flWaitDistance | ||
| m_iComingBackWaitForSpeak | ||
| m_iRetrievePlayer | ||
| m_iRetrieveWaitForSpeak | ||
| m_iszArrivalConceptModifier | ||
| m_iszAttractPlayerConceptModifier | ||
| m_iszComingBackConceptModifier | ||
| m_iszFailureConceptModifier | ||
| m_iszPostArrivalConceptModifier | ||
| m_iszRetrieveConceptModifier | ||
| m_iszStartConceptModifier | ||
| m_iszSuccessConceptModifier | ||
| m_iszWaitOverConceptModifier | ||
| m_iszWaitPointName |