List of modifications to vanilla attributes: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 41: | Line 41: | ||
|- | |- | ||
|custom projectile model | |custom projectile model | ||
|Works on most projectiles | |Works on most projectiles, precached | ||
|- | |||
|air dash count | |||
|Can give air jumps on all classes | |||
|- | |||
|crit from behind | |||
|Works on any weapon | |||
|- | |||
|override projectile type | |||
|Grenades can deal damage on any weapon and are launched with 1 hu/s instead of 0 | |||
|- | |||
|mod ammo per shot | |||
|Stops the weapon from being fired when ammo not sufficient | |||
|} | |} |
Latest revision as of 22:18, 1 October 2023
Attribute | New behavior |
---|---|
alt-fire disabled | Actually blocks alt-fire from the weapon |
armor piercing | Values above 100 are applied properly |
paintkit_proto_def_index | Applying value in popfile works |
dmg bonus while half dead | Works on non-melee weapons |
dmg penalty while half alive | Works on non-melee weapons |
damage bonus (and other mult_dmg attributes) | Works on kart impact damage and mantreads fall damage |
dmg penalty vs players | Works on kart impact damage and mantreads fall damage |
restore health on kill | Works on mantreads fall damage |
fire rate bonus with reduced health | Works on melee weapons |
explosive sniper shot | Works on any headshot capable weapon |
attack projectiles | Works on any weapon |
engy building health bonus | Also works on disposable sentries |
custom projectile model | Works on most projectiles, precached |
air dash count | Can give air jumps on all classes |
crit from behind | Works on any weapon |
override projectile type | Grenades can deal damage on any weapon and are launched with 1 hu/s instead of 0 |
mod ammo per shot | Stops the weapon from being fired when ammo not sufficient |