List of modifications to vanilla attributes
		
		
		
		Jump to navigation
		Jump to search
		
| Attribute | New behavior | 
|---|---|
| alt-fire disabled | Actually blocks alt-fire from the weapon | 
| armor piercing | Values above 100 are applied properly | 
| paintkit_proto_def_index | Applying value in popfile works | 
| dmg bonus while half dead | Works on non-melee weapons | 
| dmg penalty while half alive | Works on non-melee weapons | 
| damage bonus (and other mult_dmg attributes) | Works on kart impact damage and mantreads fall damage | 
| dmg penalty vs players | Works on kart impact damage and mantreads fall damage | 
| restore health on kill | Works on mantreads fall damage | 
| fire rate bonus with reduced health | Works on melee weapons | 
| explosive sniper shot | Works on any headshot capable weapon | 
| attack projectiles | Works on any weapon | 
| engy building health bonus | Also works on disposable sentries | 
| custom projectile model | Works on most projectiles, precached | 
| air dash count | Can give air jumps on all classes | 
| crit from behind | Works on any weapon | 
| override projectile type | Grenades can deal damage on any weapon and are launched with 1 hu/s instead of 0 | 
| mod ammo per shot | Stops the weapon from being fired when ammo not sufficient |