CObjectSentrygun: Difference between revisions
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Placed and carried sentry guns are instances of this class. | Placed and carried sentry guns are instances of this class. | ||
'''Source location : /game/server/tf2/tf_obj_sentrygun.h''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/blob/master/tf2_src/game/server/tf2/tf_obj_sentrygun.h /game/server/tf2/tf_obj_sentrygun.h]''' | ||
'''Linked entity : obj_sentrygun''' | '''Linked entity : [https://developer.valvesoftware.com/wiki/Obj_sentrygun obj_sentrygun]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
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==SendProps== | ==SendProps== | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CObjectSentrygun | |+CObjectSentrygun | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
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|'''m_iAmmoShells''' | |'''m_iAmmoShells''' | ||
|Integer | |Integer | ||
| | |The amount of bullet ammo this sentry currently has | ||
|- | |- | ||
|'''m_iAmmoRockets''' | |'''m_iAmmoRockets''' | ||
|Integer | |Integer | ||
| | |The amount of rocket ammo this sentry currently has | ||
|- | |- | ||
|'''m_iState''' | |'''m_iState''' | ||
|Integer | |Integer | ||
|What this sentrygun is currently doing | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - SENTRY_STATE_INACTIVE // Carried or being constructed | |||
* 1 - SENTRY_STATE_SEARCHING // Active and sweeping for targets | |||
* 2 - SENTRY_STATE_ATTACKING // Rotating to fire, or actively firing on an enemy | |||
* 3 - SENTRY_STATE_UPGRADING | |||
|} | |||
|- | |- | ||
|'''m_bPlayerControlled''' | |'''m_bPlayerControlled''' | ||
|Boolean | |Boolean | ||
| | |Whether or not this sentry is being controlled by a player with the Wrangler | ||
|- | |- | ||
|'''m_nShieldLevel''' | |'''m_nShieldLevel''' | ||
|Integer | |Integer | ||
|The shielding level for this sentry | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Values | |||
|- | |||
| | | | ||
* 0 - SHIELD_NONE | |||
* 1 - SHIELD_NORMAL | |||
* 2 - SHIELD_MAX | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="1" |Usage | |||
|- | |||
| | |||
* SHIELD_NONE (0) is the normal non shielded state for a sentry | |||
* SHIELD_NORMAL (1) is applied when the Wrangler is actively controlling the sentry, reducing damage by 66% | |||
* SHIELD_MAX (2) is applied when an übercharge canteen is used by the engineer, reducing damage by 90% and applying a temporarily shield to the sentrygun. This will NOT happen however if the engineer has the Wrangler out, m_nShieldLevel will remain SHIELD_NORMAL. | |||
|} | |||
|- | |- | ||
|'''m_hEnemy''' | |'''m_hEnemy''' | ||
|Integer | |Integer | ||
| | |The target of this sentry's fire. When the sentry is uncontrolled this will be the player it is attempting to fire at. When the sentry is controlled by a Wrangler it will be the env_laser used by the weapon | ||
|- | |- | ||
|'''m_hAutoAimTarget''' | |'''m_hAutoAimTarget''' | ||
|Integer | |Integer | ||
| | |The aim assisted player target used by the Wrangler. When aiming near an enemy and a positive vector trace is established the env_laser will lock on to the target player, and this value (m_hAutoAimTarget) will be set to that enemy | ||
|- | |- | ||
| colspan="3" style="padding: 0; margin: 0;" | | | colspan="3" style="padding: 0; margin: 0;" | | ||
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| style="width: 50%;" |'''m_iKills''' | | style="width: 50%;" |'''m_iKills''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | | style="width: 35%;" |The number of kills this sentry has accumulated in it's life | ||
|- | |- | ||
|'''m_iAssists''' | |'''m_iAssists''' | ||
|Integer | |Integer | ||
| | |The number of kill assists this sentry has accumulated in it's life | ||
|- | |||
| colspan="3" style="padding: 0 auto; margin: 0 auto;" | | |||
{| class="wikitable" style="margin: 0 auto; width: 100%; padding: 0;" | |||
! colspan="3" style="background-color: rgb(45, 62, 97)" | | |||
|} | |||
|} | |} | ||
|} | |} |
Latest revision as of 01:13, 17 September 2023
Overview[edit | edit source]
Placed and carried sentry guns are instances of this class.
Source location : /game/server/tf2/tf_obj_sentrygun.h
Linked entity : obj_sentrygun
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CBaseAnimatingOverlay
- CBaseFlex
- CBaseCombatCharacter
- CBaseObject
- CObjectSentrygun
- CBaseObject
- CBaseCombatCharacter
- CBaseFlex
- CBaseAnimatingOverlay
- CBaseAnimating
SendProps[edit | edit source]
Name | Type | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
m_iAmmoShells | Integer | The amount of bullet ammo this sentry currently has | |||||||||||||||
m_iAmmoRockets | Integer | The amount of rocket ammo this sentry currently has | |||||||||||||||
m_iState | Integer | What this sentrygun is currently doing
| |||||||||||||||
m_bPlayerControlled | Boolean | Whether or not this sentry is being controlled by a player with the Wrangler | |||||||||||||||
m_nShieldLevel | Integer | The shielding level for this sentry
| |||||||||||||||
m_hEnemy | Integer | The target of this sentry's fire. When the sentry is uncontrolled this will be the player it is attempting to fire at. When the sentry is controlled by a Wrangler it will be the env_laser used by the weapon | |||||||||||||||
m_hAutoAimTarget | Integer | The aim assisted player target used by the Wrangler. When aiming near an enemy and a positive vector trace is established the env_laser will lock on to the target player, and this value (m_hAutoAimTarget) will be set to that enemy | |||||||||||||||
|