CEntityDissolve: Difference between revisions

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== Overview ==
== Overview ==
...
Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EntityDissolve.h /game/server/EntityDissolve.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/env_entity_dissolver env_entity_dissolver]'''


==[[SendProps|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''CEntityDissolve'''
***'''[[CBaseAnimatingOverlay]]'''
****'''[[CBaseFlex]]'''
*****'''[[CBaseCombatCharacter]]'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== SendProps ==
== SendProps ==
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;"
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;"
|+CEntityDissolve  
|+CEntityDissolve  
! style="width: 50%; background-color: #303030; color: white" |Name  
! style="width: 50%; background-color: #303030; color: white" |Name  
Line 60: Line 55:
| style="width: 50%;" |'''m_nMagnitude'''
| style="width: 50%;" |'''m_nMagnitude'''
| style="width: 15%;" |Integer
| style="width: 15%;" |Integer
| style="width: 35%;" |
|}
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CEntityDissolve
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CEntityDissolveDissolveThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CEntityDissolveElectrocuteThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDissolve'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFadeInLength'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFadeInStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFadeOutLength'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFadeOutModelLength'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFadeOutModelStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFadeOutStart'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flStartTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nDissolveType'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nMagnitude'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vDissolverOrigin'''
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 01:45, 22 August 2022

Overview[edit | edit source]

Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).

Source location : /game/server/EntityDissolve.h

Linked Entity : env_entity_dissolver

Class Structure[edit | edit source]

SendProps[edit | edit source]

CEntityDissolve
Name Type Description
m_flStartTime Float
m_flFadeInStart Float
m_flFadeInLength Float
m_flFadeOutModelStart Float
m_flFadeOutModelLength Float
m_flFadeOutStart Float
m_flFadeOutLength Float
m_nDissolveType Integer
m_vDissolverOrigin Vector
m_nMagnitude Integer

Entity DataMaps[edit | edit source]

CEntityDissolve
Name Type Description
CEntityDissolveDissolveThink
CEntityDissolveElectrocuteThink
InputDissolve
m_flFadeInLength
m_flFadeInStart
m_flFadeOutLength
m_flFadeOutModelLength
m_flFadeOutModelStart
m_flFadeOutStart
m_flStartTime
m_nDissolveType
m_nMagnitude
m_vDissolverOrigin