CEntityDissolve: Difference between revisions

From SigMod
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 1: Line 1:
== Overview ==
== Overview ==
...
Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EntityDissolve.h /game/server/EntityDissolve.h]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/EntityDissolve.h /game/server/EntityDissolve.h]'''

Latest revision as of 01:45, 22 August 2022

Overview[edit | edit source]

Removes another point entity after playing a few built in effects (tesla, fizzle, sparks, etc).

Source location : /game/server/EntityDissolve.h

Linked Entity : env_entity_dissolver

Class Structure[edit | edit source]

SendProps[edit | edit source]

CEntityDissolve
Name Type Description
m_flStartTime Float
m_flFadeInStart Float
m_flFadeInLength Float
m_flFadeOutModelStart Float
m_flFadeOutModelLength Float
m_flFadeOutStart Float
m_flFadeOutLength Float
m_nDissolveType Integer
m_vDissolverOrigin Vector
m_nMagnitude Integer

Entity DataMaps[edit | edit source]

CEntityDissolve
Name Type Description
CEntityDissolveDissolveThink
CEntityDissolveElectrocuteThink
InputDissolve
m_flFadeInLength
m_flFadeInStart
m_flFadeOutLength
m_flFadeOutModelLength
m_flFadeOutModelStart
m_flFadeOutStart
m_flStartTime
m_nDissolveType
m_nMagnitude
m_vDissolverOrigin