CHalloweenPickup: Difference between revisions

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== Overview ==
== Overview ==
...
A generic halloween pickup.


'''Source location : ...'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/entity_halloween_pickup.h /game/shared/tf/entity_halloween_pickup.h]'''


'''Linked entity : ...'''
'''Linked Entity : [https://developer.valvesoftware.com/wiki/tf_halloween_pickup tf_halloween_pickup]'''


==[[Classes|Class Structure]]==
==[[Classes|Class Structure]]==
*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''[[CBaseAnimating]]'''
**'''[[CBaseAnimating]]'''
***'''[[CBaseAnimatingOverlay]]'''
***'''[[CItem]]'''
****'''[[CBaseFlex]]'''
****'''[[CTFPowerup]]'''
*****'''[[CBaseCombatCharacter]]'''
*****'''CHalloweenPickup'''
******'''[[CBasePlayer]]'''
*******'''CTFPlayer'''


== Entity DataMaps ==
== Entity DataMaps ==
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! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CItemComeToRest'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CItemFallThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CItemItemTouch'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CItemMaterialize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputToggle'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''m_OnBluePickup'''
| style="width: 50%;" |'''m_OnBluePickup'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnCacheInteraction'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnPlayerTouch'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|-
|-
| style="width: 50%;" |'''m_OnRedPickup'''
| style="width: 50%;" |'''m_OnRedPickup'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bActivateWhenAtRest'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bAutoMaterialize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flNextResetCheckTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_iszModel'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
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|-
|-
| style="width: 50%;" |'''m_iszSound'''
| style="width: 50%;" |'''m_iszSound'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_pConstraint'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOriginalSpawnAngles'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_vOriginalSpawnOrigin'''
| style="width: 15%;" |
| style="width: 15%;" |
| style="width: 35%;" |
| style="width: 35%;" |
|}
|}

Latest revision as of 20:23, 10 August 2022

Overview[edit | edit source]

A generic halloween pickup.

Source location : /game/shared/tf/entity_halloween_pickup.h

Linked Entity : tf_halloween_pickup

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CHalloweenPickup
Name Type Description
m_OnBluePickup
m_OnRedPickup
m_iszParticle
m_iszSound