CFire: Difference between revisions

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(Created page with "== Overview == ... '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/fire.cpp /game/server/fire.cpp]''' '''Linked Entity : [h...")
 
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== Overview ==
== Overview ==
...
Manages a [[CFireSmoke]] entity and handles damage to other CFire entities simulating the spreading of fire.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/fire.cpp /game/server/fire.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/fire.cpp /game/server/fire.cpp]'''
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*'''[[CBaseEntity]]'''
*'''[[CBaseEntity]]'''
**'''CFire'''
**'''CFire'''
== Entity DataMaps ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;
|+CFire
! style="width: 50%; background-color: #303030; color: white" |Name
! style="width: 15%; background-color: #303030; color: white" |Type
! style="width: 35%; background-color: #303030; color: white" |Description
|-
| style="width: 50%;" |'''CFireBurnThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''CFireGoOutThink'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputDisable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputEnable'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputExtinguish'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputExtinguishTemporary'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''InputStartFire'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnExtinguished'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_OnIgnited'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bDidActivate'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bEnabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_bStartDisabled'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flAttackTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flDamageScale'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flDamageTime'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFireSize'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flFuel'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flHeatAbsorb'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flHeatLevel'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_flMaxHeat'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hEffect'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_hOwner'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_lastDamage'''
| style="width: 15%;" |
| style="width: 35%;" |
|-
| style="width: 50%;" |'''m_nFireType'''
| style="width: 15%;" |
| style="width: 35%;" |
|}

Latest revision as of 18:01, 10 August 2022

Overview[edit | edit source]

Manages a CFireSmoke entity and handles damage to other CFire entities simulating the spreading of fire.

Source location : /game/server/fire.cpp

Linked Entity : env_fire

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CFire
Name Type Description
CFireBurnThink
CFireGoOutThink
InputDisable
InputEnable
InputExtinguish
InputExtinguishTemporary
InputStartFire
m_OnExtinguished
m_OnIgnited
m_bDidActivate
m_bEnabled
m_bStartDisabled
m_flAttackTime
m_flDamageScale
m_flDamageTime
m_flFireSize
m_flFuel
m_flHeatAbsorb
m_flHeatLevel
m_flMaxHeat
m_hEffect
m_hOwner
m_lastDamage
m_nFireType