CFireSmoke: Difference between revisions
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== Overview == | == Overview == | ||
A fire particle effect used by [[CFire]]. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/fire_smoke.h /game/server/fire_smoke.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/_firesmoke _firesmoke]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[ | **'''[[CBaseFire]]''' | ||
***''' | ***'''CFireSmoke''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CFireSmoke | |+CFireSmoke | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 44: | Line 40: | ||
| style="width: 50%;" |'''m_nFlameFromAboveModelIndex''' | | style="width: 50%;" |'''m_nFlameFromAboveModelIndex''' | ||
| style="width: 15%;" |Integer | | style="width: 15%;" |Integer | ||
| style="width: 35%;" | | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CFireSmoke | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''m_flScale''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flScaleTime''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_flStartScale''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nFlags''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nFlameFromAboveModelIndex''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nFlameModelIndex''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 17:56, 10 August 2022
Overview[edit | edit source]
A fire particle effect used by CFire.
Source location : /game/server/fire_smoke.h
Linked Entity : _firesmoke
Class Structure[edit | edit source]
- CBaseEntity
- CBaseFire
- CFireSmoke
- CBaseFire
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_flStartScale | Float | |
m_flScale | Float | |
m_flScaleTime | Float | |
m_nFlags | Integer | |
m_nFlameModelIndex | Integer | |
m_nFlameFromAboveModelIndex | Integer |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_flScale | ||
m_flScaleTime | ||
m_flStartScale | ||
m_nFlags | ||
m_nFlameFromAboveModelIndex | ||
m_nFlameModelIndex |