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#REDIRECT [[Entity Properties]]
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Point Entities
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Players / NPCs / Objects
|-
|
* '''[[CBaseEntity]]'''
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBaseAnimatingOverlay]]''' <sub><small>(CBaseAnimating)</small></sub>
****'''[[CTFRagdoll]]''' <small><sub>(CBaseAnimatingOverlay)</sub></small>
**** '''[[CBaseFlex]]''' <sub><small>(CBaseAnimatingOverlay)</small></sub>
***** '''[[CBaseCombatCharacter]]''' <sub><small>(CBaseFlex)</small></sub>
****** '''[[CAI_BaseNPC]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''[[CBaseObject]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
******* '''[[CBaseObjectUpgrade]]''' <sub><small>(CBaseObject)</small></sub>
******** '''[[CObjectSapper]]''' <sub><small>(CBaseObjectUpgrade)</small></sub>
******* '''[[CObjectDispenser]]''' <sub><small>(CBaseObject)</small></sub>
******** '''[[CObjectCartDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
******** '''[[CPlayerDestructionDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
******** '''[[CRobotDispenser]]''' <sub><small>(CObjectDispenser)</small></sub>
******* '''[[CObjectSentrygun]]''' <sub><small>(CBaseObject)</small></sub>
******* '''[[CObjectTeleporter]]''' <sub><small>(CBaseObject)</small></sub>
****** '''[[CBasePlayer]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
******* '''[[CTFPlayer]]''' <sub><small>(CBasePlayer)</small></sub>
****** '''[[CTFTauntProp]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
****** '''[[NextBotCombatCharacter]]''' <sub><small>(CBaseCombatCharacter)</small></sub>
******* '''[[CEyeballBoss]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
******* '''[[CHeadlessHatman]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
******* '''[[CMerasmus]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
******* '''[[CTFBaseBoss]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
******** '''[[CTFTankBoss]]''' <sub><small>(CTFBaseBoss)</small></sub>
******* '''[[CTFRobotDestruction_Robot]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
******* '''[[CZombie]]''' <sub><small>(NextBotCombatCharacter)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Items (Cosmetics / Weapons)
|-
|
* '''[[CBaseEntity]]'''
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CEconEntity]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CBaseAttributableItem]]''' <sub><small>(CEconEntity)</small></sub>
**** '''[[CBaseCombatWeapon]]''' <sub><small>(CEconEntity)</small></sub>
***** '''[[CTFWeaponBase]]''' <sub><small>(CBaseCombatWeapon)</small></sub>
****** '''[[CPasstimeGun]]''' <sub><small>(CTFWeaponBase)</small></sub>
****** '''[[CTFWeaponBaseMelee]]''' <sub><small>(CTFWeaponBase)</small></sub>
******* '''[[CTFBat]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******** '''[[CTFBat_Fish]]''' <sub><small>(CTFBat)</small></sub>
******** '''[[CTFBat_Wood]]''' <sub><small>(CTFBat)</small></sub>
********* '''[[CTFBat_Giftwrap]]''' <sub><small>(CTFBat_Wood)</small></sub>
******* '''[[CTFBonesaw]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFBreakableMelee]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******** '''[[CTFBottle]]''' <sub><small>(CTFBreakableMelee)</small></sub>
******** '''[[CTFBreakableSign]]''' <sub><small>(CTFBreakableMelee)</small></sub>
******** '''[[CTFStickBomb]]''' <sub><small>(CTFBreakableMelee)</small></sub>
******* '''[[CTFBuffItem]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******** '''[[CTFParachute]]''' <sub><small>(CTFBuffItem)</small></sub>
********* '''[[CTFParachute_Primary]]''' <sub><small>(CTFParachute)</small></sub>
********* '''[[CTFParachute_Secondary]]''' <sub><small>(CTFParachute)</small></sub>
******* '''[[CTFClub]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFFireAxe]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFFists]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFKatana]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFKnife]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFWrench]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******** '''[[CTFRobotArm]]''' <sub><small>(CTFWrench)</small></sub>
******* '''[[CTFRocketPack]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFShovel]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFSlap]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
******* '''[[CTFSword]]''' <sub><small>(CTFWeaponBaseMelee)</small></sub>
****** '''[[CTFWeaponBaseGun]]''' <sub><small>(CTFWeaponBase)</small></sub>
******* '''[[CTFGrenadeLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFCannon]]''' <sub><small>(CTFGrenadeLauncher)</small></sub>
******* '''[[CTFSMG]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFChargedSMG]]''' <sub><small>(CTFSMG)</small></sub>
******* '''[[CTFJar]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFCleaver]]''' <sub><small>(CTFJar)</small></sub>
******** '''[[CTFJarGas]]''' <sub><small>(CTFJar)</small></sub>
******** '''[[CTFJarMilk]]''' <sub><small>(CTFJar)</small></sub>
******** '''[[CTFThrowable]]''' <sub><small>(CTFJar)</small></sub>
********* '''[[CTFSpellBook]]''' <sub><small>(CTFThrowable)</small></sub>
******* '''[[CTFPipebombLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFCompoundBow]]''' <sub><small>(CTFPipebombLauncher)</small></sub>
******* '''[[CTFRocketLauncher]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFCrossbow]]''' <sub><small>(CTFRocketLauncher)</small></sub>
******** '''[[CTFRaygun]]''' <sub><small>(CTFRocketLauncher)</small></sub>
********* '''[[CTFDRGPomson]]''' <sub><small>(CTFRaygun''')'''</small></sub>
******** '''[[CTFGrapplingHook]]''' <sub><small>(CTFRocketLauncher)</small></sub>
******** '''[[CTFParticleCannon]]''' <sub><small>(CTFRocketLauncher)</small></sub>
******** '''[[CTFRocketLauncher_AirStrike]]''' <sub><small>(CTFRocketLauncher)</small></sub>
******** '''[[CTFRocketLauncher_DirectHit]]''' <sub><small>(CTFRocketLauncher)</small></sub>
******** '''[[CTFRocketLauncher_Mortar]]''' <sub><small>(CTFRocketLauncher)</small></sub>
******* '''[[CTFFlameThrower]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFWeaponFlameBall]]''' <sub><small>(CTFFlameThrower)</small></sub>
******* '''[[CTFFlareGun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFFlareGun_Revenge]]''' <sub><small>(CTFFlareGun)</small></sub>
******* '''[[CTFLaserPointer]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******* '''[[CTFMechanicalArm]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******* '''[[CTFMinigun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******* '''[[CTFShotgun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFScatterGun]]''' <sub><small>(CTFShotgun)</small></sub>
********* '''[[CTFPEPBrawlerBlaster]]''' <sub><small>(CTFScatterGun)</small></sub>
********* '''[[CTFSodaPopper]]''' <sub><small>(CTFScatterGun)</small></sub>
******** '''[[CTFShotgun_HWG]]''' <sub><small>(CTFShotgun)</small></sub>
******** '''[[CTFShotgun_Pyro]]''' <sub><small>(CTFShotgun)</small></sub>
******** '''[[CTFShotgun_Revenge]]''' <sub><small>(CTFShotgun)</small></sub>
******** '''[[CTFShotgun_Soldier]]''' <sub><small>(CTFShotgun)</small></sub>
******** '''[[CTFShotgunBuildingRescue]]''' <sub><small>(CTFShotgun)</small></sub>
******* '''[[CTFPistol]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFPistol_Scout]]''' <sub><small>(CTFPistol)</small></sub>
********* '''[[CTFPistol_ScoutPrimary]]''' <sub><small>(CTFPistol_Scout)</small></sub>
********* '''[[CTFPistol_ScoutSecondary]]''' <sub><small>(CTFPistol_Scout)</small></sub>
******* '''[[CTFRevolver]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******* '''[[CTFSniperRifle]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******** '''[[CTFSniperRifleClassic]]''' <sub><small>(CTFSniperRifle)</small></sub>
******** '''[[CTFSniperRifleDecap]]''' <sub><small>(CTFSniperRifle)</small></sub>
******* '''[[CTFSyringeGun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
******* '''[[CWeaponMedigun]]''' <sub><small>(CTFWeaponBaseGun)</small></sub>
****** '''[[CTFLunchBox]]''' <sub><small>(CTFWeaponBase)</small></sub>
******* '''[[CTFLunchBox_Drink]]''' <sub><small>(CTFLunchBox)</small></sub>
****** '''[[CTFWeaponBuilder]]''' <sub><small>(CTFWeaponBase)</small></sub>
******* '''[[CTFWeaponSapper]]''' <sub><small>(CTFWeaponBuilder)</small></sub>
****** '''[[CTFWeaponInvis]]''' <sub><small>(CTFWeaponBase)</small></sub>
****** '''[[CTFWeaponPDA]]''' <sub><small>(CTFWeaponBase)</small></sub>
******* '''[[CTFWeaponPDA_Engineer_Build]] <sub><small>(</small></sub>'''<sub><small>CTFWeaponPDA)</small></sub>
******* '''[[CTFWeaponPDA_Engineer_Destroy]]''' <sub><small>(CTFWeaponPDA)</small></sub>
******* '''[[CTFWeaponPDA_Spy]]''' <sub><small>(CTFWeaponPDA)</small></sub>
****** '''[[CWeaponIFMBase]]''' <sub><small>(CTFWeaponBase)</small></sub>
******* '''[[CWeaponIFMBaseCamera]]''' <sub><small>(CTFWeaponIFMBase)</small></sub>
******** '''[[CWeaponIFMSteadyCam]]''' <sub><small>(CTFWeaponIFMBaseCamera)</small></sub>
**** '''[[CEconWearable]]''' <sub><small>(CEconEntity)</small></sub>
***** '''[[CTFWearable]]''' <sub><small>(CEconWearable)</small></sub>
****** '''[[CTFPowerupBottle]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWearableCampaignItem]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWearableDemoShield]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWeaponPDAExpansion_Dispenser]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWeaponPDAExpansion_Teleporter]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWearableLevelableItem]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWearableRazorback]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWearableRobotArm]]''' <sub><small>(CTFWearable)</small></sub>
****** '''[[CTFWearableVM]]''' <sub><small>(CTFWearable)</small></sub>
***** '''[[CTFWearableItem]]''' <sub><small>(CEconWearable)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Projectiles
|-
|
* '''[[CBaseEntity]]'''
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBaseProjectile]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CBaseGrenade]]''' <sub><small>(CBaseProjectile)</small></sub>
***** '''[[CTFWeaponBaseGrenadeProj]]''' <sub><small>(CBaseGrenade)</small></sub>
****** '''[[CTFWeaponBaseMerasmusGrenade]]''' <sub><small>(CTFWeaponBaseGrenadeProj)</small></sub>
****** '''[[CTFGrenadePipebombProjectile]]''' <sub><small>(CTFWeaponBaseGrenadeProj)</small></sub>
******* '''[[CTFStunBall]]''' <sub><small>(CTFGrenadePipebombProjectile)</small></sub>
******** '''[[CTFBall_Ornament]]''' <sub><small>(CTFStunball)</small></sub>
******* '''[[CTFProjectile_Jar]]''' <sub><small>(CTFGrenadePipebombProjectile)</small></sub>
******** '''[[CTFProjectile_Cleaver]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
******** '''[[CTFProjectile_JarGas]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
******** '''[[CTFProjectile_JarMilk]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
******** '''[[CTFProjectile_SpellBats]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
********* '''[[CTFProjectile_SpellKartBats]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellMeteorShower]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellMirv]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellPumpkin]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellSpawnBoss]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellSpawnHorde]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellSpawnZombie]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
********* '''[[CTFProjectile_SpellTransposeTeleport]]''' <sub><small>(CTFProjectile_SpellBats)</small></sub>
******** '''[[CTFProjectile_Throwable]]''' <sub><small>(CTFProjectile_Jar)</small></sub>
********* '''[[CTFProjectile_ThrowableBreadMonster]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
********* '''[[CTFProjectile_ThrowableBrick]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
********* '''[[CTFProjectile_ThrowableRepel]]''' <sub><small>(CTFProjectile_Throwable)</small></sub>
**** '''[[CTFBaseRocket]]''' <sub><small>(CBaseProjectile)</small></sub>
***** '''[[CTFFlameRocket]]''' <sub><small>(CTFBaseRocket)</small></sub>
***** '''[[CTFProjectile_Arrow]]''' <sub><small>(CTFBaseRocket)</small></sub>
****** '''[[CTFProjectile_GrapplingHook]]''' <sub><small>(CTFProjectile_Arrow)</small></sub>
****** '''[[CTFProjectile_HealingBolt]]''' <sub><small>(CTFProjectile_Arrow)</small></sub>
***** '''[[CTFProjectile_Rocket]]''' <sub><small>(CTFBaseRocket)</small></sub>
****** '''[[CTFProjectile_BallOfFire]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
****** '''[[CTFProjectile_MechanicalArmOrb]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
****** '''[[CTFProjectile_SentryRocket]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
****** '''[[CTFProjectile_SpellFireball]]''' <sub><small>(CTFProjectile_Rocket)</small></sub>
******* '''[[CTFProjectile_SpellLightningOrb]]''' <sub><small>(CTFProjectile_SpellFireball)</small></sub>
******* '''[[CTFProjectile_SpellKartOrb]]''' <sub><small>(CTFProjectile_SpellFireball)</small></sub>
***** '''[[CTFProjectile_EnergyBall]]''' <sub><small>(CTFBaseRocket)</small></sub>
***** '''[[CTFProjectile_Flare]]''' <sub><small>(CTFBaseRocket)</small></sub>
**** '''[[CTFBaseProjectile]]''' <sub><small>(CBaseProjectile)</small></sub>
***** '''[[CTFProjectile_EnergyRing]]''' <sub><small>(CTFBaseProjectile)</small></sub>
***** '''[[CTFProjectile_Syringe]]''' <sub><small>(CTFBaseProjectile)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Logic
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Gamemode Logic
|-
|
* '''[[CBaseEntity]]'''
** '''[[CTFPasstimeLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBonusRoundLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFMinigameLogic]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFRobotDestructionLogic]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFPlayerDestructionLogic]]''' <sub><small>(CTFRobotDestructionLogic)</small></sub>
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
**** '''[[CLogicOnHoliday]]''' <sub><small>(CLogicalEntity)</small></sub>
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CTrainingModeLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CArenaLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CCompetitiveLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CCPTimerLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CTFHolidayEntity]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CHybridMap_CTF_CP]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CKothLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMannVsMachineLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CLogicMannPower]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMedievalLogic]]''' <sub><small>(CPointEntity)</small></sub>
*** '''[[CMultipleEscort]]''' <sub><small>(CPointEntity)</small></sub>
|}
* '''[[CBaseEntity]]'''
** '''[[CServerOnlyEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CLogicalEntity]]''' <sub><small>(CServerOnlyEntity)</small></sub>
**** '''[[CLogicAuto]]''' <sub><small>(CBaseEntity)</small></sub>
***** '''[[CLogicAutosave]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicActiveAutosave]]''' <sub><small>(CLogicAutosave)</small></sub>
**** '''[[CLogicBranch]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicBranchList]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCase]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCollisionPair]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCompare]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicLineToEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicMeasureMovement]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicCompareInteger]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicNavigation]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CLogicRelay]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CSceneListManager]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CTimerEntity]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathColorBlend]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathCounter]]''' <sub><small>(CLogicalEntity)</small></sub>
**** '''[[CMathRemap]]''' <sub><small>(CLogicalEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Physics
|-
|
*** '''[[CPhysMagnet]]''' <sub><small>(CBaseAnimating)</small></sub>
* '''[[CPhysBallSocket]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysFixed]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysConstraintSystem]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysConvert]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysHinge]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CKeepUpright]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysLength]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysMotor]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysPulley]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CRagdollConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CRagdollMagnet]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysSlideConstraint]]''' <sub><small>(CPhysConstraint)</small></sub>
* '''[[CPhysicsSpring]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPhysThruster]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysTorque]]''' <sub><small>(CPhysForce)</small></sub>
* '''[[CPhysicsEntitySolver]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPhysicsNPCSolver]]''' <sub><small>(CLogicalEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Particles / Effects
|-
|
* '''[[CBaseEntity]]'''
** '''[[CParticleSystem]]''' <sub><small>(CBaseEntity)</small></sub>
**'''[[CBeam]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CEnvBeam]]''' <small><sub>(CBeam)</sub></small>
*** '''[[CEnvLaser]]''' <small><sub>(CBeam)</sub></small>
** '''[[CEmbers]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvQuadraticBeam]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseFire]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CPlasma]]''' <sub><small>(CBaseFire)</small></sub>
*** '''[[CFireSmoke]]''' <sub><small>(CBaseFire)</small></sub>
** '''[[CSniperDot]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CLaserDot]]''' <sub><small>(CSniperDot)</small></sub>
** '''[[CSprite]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CSpriteOriented]]''' <sub><small>(CSprite)</small></sub>
*** '''[[CSpriteTrail]]''' <sub><small>(CSprite)</small></sub>
*** '''[[CCommentaryViewPosition]]''' <small><sub>(CSprite)</sub></small>
** '''[[CTesla]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFGlow]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CLightGlow]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvScreenEffect]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvScreenOverlay]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CSlideshowDisplay]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseParticleEntity]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CEntityParticleTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[CFireTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[CSmokeStack]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[CFuncSmokeVolume]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[CSteamJet]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[DustTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[MovieExplosion]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[ParticleSmokeGrenade]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[RocketTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[SmokeTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[SporeExplosion]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[SporeTrail]]''' <sub><small>(CBaseParticleEntity)</small></sub>
*** '''[[CParticleFire]]'''  <sub><small>(CBaseParticleEntity)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border: 1px solid black; background-color: #808080; color: #111111; height: 35px;" | Miscellaneous
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Pickups
|-
|
* '''[[CBaseEntity]]'''
** '''[[CHalloweenSoulPack]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CHalloweenPickup]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CBonusDuckPickup]]''' <sub><small>(CCHalloweenPickup)</small></sub>
**** '''[[CHalloweenGiftPickup]]''' <sub><small>(CCHalloweenPickup)</small></sub>
*** '''[[CCurrencyPack]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CCurrencyPackMedium]]''' <sub><small>(CCurrencyPack)</small></sub>
**** '''[[CCurrencyPackSmall]]''' <sub><small>(CCurrencyPack)</small></sub>
**** '''[[CCurrencyPackCustom]]''' <sub><small>(CCurrencyPack)</small></sub>
**** '''[[CBonusPack]]''' <sub><small>(CCurrencyPack)</small></sub>
**** '''[[CTFItem]]''' <sub><small>(CDynamicProp)</small></sub>
***** '''[[CCaptureFlag]]''' <sub><small>(CTFItem)</small></sub>
*** '''[[CTFAmmoPack]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CTFDroppedWeapon]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CPasstimeBall]]''' <sub><small>(CBaseAnimating)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Props
|-
|
* '''[[CBaseEntity]]'''
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBreakableProp]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CDynamicProp]]''' <sub><small>(CBreakableProp)</small></sub>
***** '''[[CBasePropDoor]]''' <sub><small>(CDynamicProp)</small></sub>
**** '''[[CPhysicsProp]]''' <sub><small>(CBreakableProp)</small></sub>
***** '''[[CPhysicsPropMultiplayer]]''' <sub><small>(CPhysicsProp)</small></sub>
*** '''[[CRagdollProp]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CRagdollPropAttached]]''' <sub><small>(CRagdollProp)</small></sub>
*** '''[[CPropVehicleDriveable]]''' <sub><small>(CBaseAnimating)</small></sub>
|}
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="border-bottom: 1px solid black; background-color: #AAAAAA; color: #111111; height: 35px;" | Resources
|-
|
* '''[[CBaseEntity]]'''
** '''[[CBaseTeamObjectiveResource]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFObjectiveResource]]''' <sub><small>(CBaseTeamObjectiveResource)</small></sub>
** '''[[CMannVsMachineStats]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CMonsterResource]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPlayerResource]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFPlayerResource]]''' <sub><small>(CPlayerResource)</small></sub>
** '''[[CGameRulesProxy]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTeamplayRoundBasedRulesProxy]]''' <sub><small>(CGameRulesProxy)</small></sub>
**** '''[[CTFGameRulesProxy]]''' <sub><small>(CTeamplayRoundBasedRulesProxy)</small></sub>
** '''[[CTFPointManager]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFFlameManager]]''' <sub><small>(CTFPointManager)</small></sub>
*** '''[[CTFGasManager]]''' <sub><small>(CTFPointManager)</small></sub>
|}
 
* '''[[CBaseEntity]]'''
**'''[[CPointEntity]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CInfoOverlayAccessor]]''' <small><sub>(CPointEntity)</sub></small>
*** '''[[CSceneEntity]]''' <small><sub>(CPointEntity)</sub></small>
**** '''[[CInstancedSceneEntity]]''' <small><sub>(CSceneEntity)</sub></small>
*** '''[[CTestTraceline]]''' <small><sub>(CPointEntity)</sub></small>
**'''[[CBoneFollower]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CDynamicLight]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEntityDissolve]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEntityFlame]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvProjectedTexture]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvTonemapController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CHandleTest]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CInfoLadderDismount]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CInfoLightingRelative]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CMaterialModifyControl]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CParticlePerformanceMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPointCamera]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPoseController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CSpotlightEnd]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTeamTrainWatcher]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTest_ProxyToggle_Networkable]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFBotHintEngineerNest]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFHellZap]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CVGuiScreen]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CVoteController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CWorld]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CColorCorrection]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvDetailController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CEnvWind]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFogController]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CRagdollManager]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CRopeKeyframe]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CShadowControl]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CSun]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTeamRoundTimer]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFMiniGame]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFHalloweenMinigame]]''' <sub><small>(CTFMiniGame)</small></sub>
**** '''[[CTFHalloweenMinigame_FallingPlatforms]]''' <sub><small>(CTFHalloweenMinigame)</small></sub>
** '''[[CTFRobotDestruction_RobotGroup]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTFRobotDestruction_RobotSpawn]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CWaterLODControl]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CTeam]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CTFTeam]]''' <sub><small>(CTeam)</small></sub>
** '''[[CBaseAnimating]]''' <small><sub>(CBaseEntity)</sub></small>
*** '''[[CBaseViewModel]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CTFViewModel]]''' <sub><small>(CBaseViewModel)</small></sub>
*** '''[[CTFMedigunShield]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CTFReviveMarker]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CTFPumpkinBomb]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CTFGenericBomb]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CMerasmusDancer]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CCaptureFlagReturnIcon]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CTeleportVortex]]''' <sub><small>(CBaseAnimating)</small></sub>
**** '''[[CHightower_TeleportVortex]]''' <sub><small>(CTeleportVortex)</small></sub>
*** '''[[CEnvParticleScript]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CPointCommentaryNode]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CWaterBullet]]''' <sub><small>(CBaseAnimating)</small></sub>
*** '''[[CFish]]''' <sub><small>(CBaseAnimating)</small></sub>
 
* '''[[CTrainingAnnotation]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFPointWeaponMimic]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFSpawner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFSpell_MeteorShowerSpawner]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTFTeleportLocation]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CZombieSpawner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSkyCamera]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CSoundEnt]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CShower]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSprayCan]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTankTrainAI]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTankTargetChange]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTargetCDAudioRep]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTargetChangeGravity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTempEntTester]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTeamControlPointMaster]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTeamControlPointRound]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTestEffect]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTFFlameEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CHalloweenGiftSpawnLocation]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CRevertSaved]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMovementSpeedMod]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CStripWeapons]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointAngleSensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointAngularVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointBonusMapsAccessor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointClientCommand]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointDevShotCamera]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnableMotionFixup]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointGamestatsCounter]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointHurt]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFIntermission]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CMessageEntity]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointPlayerMoveConstraint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointPopulatorInterface]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointProximitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointPush]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointServerCommand]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointSpotlight]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPointTeleport]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointTemplate]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CPointVelocitySensor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTriggerCamera]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPopulatorInternalSpawnPoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRopeAnchor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CSceneManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CAI_ScriptedSentence]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_ScriptedSequence]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBaseMoveBehavior]]''' <sub><small>(CPathKeyFrame)</small></sub>
* '''[[CMultiSource]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
* '''[[CTemplateNPCMaker]]''' <sub><small>(CBaseNPCMaker)</small></sub>
* '''[[CPathCorner]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPathCornerCrash]]''' <sub><small>(CPathCorner)</small></sub>
* '''[[CPathTrack]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGibShooter]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CWC_UpdateIgnoreList]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CHandleDummy]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CInfoCameraLink]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CConstraintAnchor]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CNodeEnt]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CInfoIntermission]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CInfoMassCenter]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_DynamicLink]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CAI_DynamicLinkController]]''' <sub><small>(CServerOnlyEntity)</small></sub>
* '''[[CNPCSpawnDestination]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CNullEntity]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CObserverPoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPasstimeBallSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBaseDMStart]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFTeamSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPopulationManager]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFInfoPowerupSpawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CProjectedDecal]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CAI_RadialLinkController]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CInfoTarget]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CDecal]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPathKeyFrame]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CLight]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvLight]]''' <sub><small>(CLight)</small></sub>
* '''[[CGameEnd]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTFForceRespawn]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameGibManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CIntroViewpoint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGamePlayerEquip]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CGamePlayerTeam]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTeamplayRoundWin]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameScore]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CGameText]]''' <sub><small>(CRulePointEntity)</small></sub>
* '''[[CTFHudNotify]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CGameUI]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CGameWeaponManager]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFilterClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMassGreater]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterName]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFTeam]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CBaseFilter]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[FilterDamageType]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterEnemy]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterMultiple]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFBotHasTag]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFClass]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCondition]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[FilterDamagedByWeaponInSlot]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CFilterTFCanCap]]''' <sub><small>(CBaseFilter)</small></sub>
* '''[[CEnvPlayerSurfaceTrigger]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CRagdollBoogie]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CRotorWashShooter]]''' <sub><small>(CEnvShooter)</small></sub>
* '''[[CEnvShake]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvShooter]]''' <sub><small>(CGibShooter)</small></sub>
* '''[[CEnvSoundscape]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvSoundscapeProxy]]''' <sub><small>(CEnvSoundscape)</small></sub>
* '''[[CEnvSoundscapeTriggerable]]''' <sub><small>(CEnvSoundscape)</small></sub>
* '''[[CEnvSpark]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvSplash]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTextureToggle]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvTracer]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvViewPunch]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvZoom]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEventQueueSaveLoadProxy]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CTFBotHintTeleporterExit]]''' <sub><small>(CBaseTFBotHintEntity)</small></sub>
* '''[[CTFBotProxy]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTFBotRoster]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CCommentaryAuto]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CDispenserTouchTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CEntityBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEntitySpawnManager]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CEntitySpawnPoint]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CEnvBeverage]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBlood]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CBubbling]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CCredits]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CDebugHistory]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvDustPuff]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvEntityMaker]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvExplosion]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvFade]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CFire]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFireSensor]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFireSource]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvFunnel]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CEnvGlobal]]''' <sub><small>(CLogicalEntity)</small></sub>
* '''[[CEnvGunfire]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvHudHint]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CMessage]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvMicrophone]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CEnvMuzzleFlash]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CParticleLight]]''' <sub><small>(CServerOnlyPointEntity)</small></sub>
* '''[[CPhysExplosion]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysImpact]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CPhysicsWire]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CPointNavInterface]]''' <sub><small>(CPointEntity)</small></sub>
|}
|}
 
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Brush Entities
|-
|
**'''[[CBaseDoor]]''' <sub><small>(CBaseToggle)</small></sub>
**'''[[CBreakableSurface]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CCaptureZone]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CCaptureZoneShim]]''' <small><sub>()</sub></small>
** '''[[CFuncAreaPortalWindow]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncAreaPortalBase]]''' <small><sub>()</sub></small>
** '''[[CFunc_LOD]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncConveyor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncForceField]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncLadder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncMonitor]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncPasstimeGoal]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncReflectiveGlass]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRespawnRoom]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRespawnRoomVisualizer]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncRotating]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncTrackTrain]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CPhysBox]]''' <sub><small>(CBaseEntity)</small></sub>
*** '''[[CPhysBoxMultiplayer]]''' <sub><small>(CPhysBox)</small></sub>
** '''[[CPrecipitation]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFuncOccluder]]''' <sub><small>(CBaseEntity)</small></sub>
** '''[[CFunc_Dust]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CColorCorrectionVolume]]''' <small><sub>(CBaseTrigger)</sub></small>
* '''[[CRotDoor]]''' <small><sub>()</sub></small>
* '''[[CBaseTrigger]]''' <small><sub>()</sub></small>
* '''[[CBaseToggle]]''' <small><sub>()</sub></small>
* '''[[CFuncWall]]''' <small><sub>()</sub></small>
* '''[[CFuncBrush]]''' <small><sub>()</sub></small>
* '''[[CFuncPasstimeGoalShim]]''' <small><sub>()</sub></small>
* '''[[CFuncRespawnRoomShim]]''' <small><sub>()</sub></small>
* '''[[CBreakable]]''' <small><sub>()</sub></small>
* '''[[CFunc_DustCloud]]''' <small><sub>()</sub></small>
* '''[[CFunc_DustMotes]]''' <small><sub>()</sub></small>
* '''[[CBaseTrigger]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CTriggerAddOrRemoveTFPlayerAttributes]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerAddTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerApplyImpulse]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerBotTag]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTriggerAreaCapture]]''' <sub><small>(CTriggerAreaCaptureShim)</small></sub>
* '''[[CTriggerCatapult]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerCDAudio]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CChangeLevel]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerGravity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerHurt]]''' <sub><small>(CTriggerHurtShim)</small></sub>
* '''[[CTriggerIgnite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerIgniteArrows]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerImpact]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerLook]]''' <sub><small>(CTriggerOnce)</small></sub>
* '''[[CTriggerMultiple]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerOnce]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerParticle]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPasstimeBall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CTriggerPlayerRespawnOverride]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CTriggerPlayerMovement]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerProximity]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerPush]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRobotDestructionVaultTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemove]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerRemoveTFPlayerCondition]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CServerRagdollTrigger]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerSoundscape]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerStun]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleport]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTeleportRelative]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerTimerDoor]]''' <sub><small>(CTriggerAreaCapture)</small></sub>
* '''[[CTriggerToggleSave]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTriggerVolume]]''' <sub><small>(CPointEntity)</small></sub>
* '''[[CTriggerVPhysicsMotion]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CTriggerWind]]''' <sub><small>(CBaseVPhysicsTrigger)</small></sub>
* '''[[CSimplePhysicsBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CMomentaryRotButton]]''' <sub><small>(CRotButton)</small></sub>
* '''[[CGamePlayerZone]]''' <sub><small>(CRuleBrushEntity)</small></sub>
* '''[[CAchievementZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CAreaPortal]]''' <sub><small>(CFuncAreaPortalBase)</small></sub>
* '''[[CBreakable]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncBrush]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CBaseButton]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CChangeClassZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVPhysicsClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFishPool]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncFlagAlertZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFlagDetectionZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CGunTarget]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CFuncIllusionary]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncLadderEndPoint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CFuncNavAvoid]]''' <sub><small>(CFuncNavCost)</small></sub>
* '''[[CFuncNavObstruction]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncNavBlocker]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncNavPrefer]]''' <sub><small>(CFuncNavCost)</small></sub>
* '''[[CFuncNavPrerequisite]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncNoBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CNoGrenadesZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeGoalieZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPasstimeNoBallZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncPlat]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncPlatRot]]''' <sub><small>(CFuncPlat)</small></sub>
* '''[[CPowerupVolume]]''' <sub><small>(CTriggerMultiple)</small></sub>
* '''[[CPushable]]''' <sub><small>(CBreakable)</small></sub>
* '''[[CRegenerateZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncRespawnFlagZone]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CRotButton]]''' <sub><small>(CBaseButton)</small></sub>
* '''[[CFuncSuggestedBuild]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CTFBotHint]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncTrackAuto]]''' <sub><small>(CFuncTrackChange)</small></sub>
* '''[[CFuncTrackChange]]''' <sub><small>(CFuncPlatRot)</small></sub>
* '''[[CFuncTrain]]''' <sub><small>(CBasePlatTrain)</small></sub>
* '''[[CFuncTrainControls]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CUpgrades]]''' <sub><small>(CBaseTrigger)</small></sub>
* '''[[CFuncVehicleClip]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWall]]''' <sub><small>(CBaseEntity)</small></sub>
* '''[[CFuncWallToggle]]''' <sub><small>(CFuncWall)</small></sub>
* '''[[CFuncMoveLinear]]''' <sub><small>(CBaseToggle)</small></sub>
* '''[[CWeightButton]]''' <sub><small>(CBaseEntity)</small></sub>
|}
 
|-
| colspan="1" style="padding: 0; margin: 0; width: 100%;" |
{| class="wikitable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; border: none;"
! colspan="1" style="padding: 25px; background-color: #303030; color: white; border: 2px solid black" | Temporary Entities
|-
|
* '''[[CBaseTempEntity]]'''
** '''[[CTEParticleSystem]]''' <sub><small>(CBaseTempEntity)</small></sub>
*** '''[[CTEBloodStream]]''' <sub><small>(CTEParticleSystem)</small></sub>
*** '''[[CTEDust]]''' <sub><small>(CTEParticleSystem)</small></sub>
*** '''[[CTEExplosion]]''' <sub><small>(CTEParticleSystem)</small></sub>
*** '''[[CTEGaussExplosion]]''' <sub><small>(CTEParticleSystem)</small></sub>
*** '''[[CTELargeFunnel]]''' <sub><small>(CTEParticleSystem)</small></sub>
*** '''[[CTEShowLine]]''' <sub><small>(CTEParticleSystem)</small></sub>
*** '''[[CTESparks]]''' <sub><small>(CTEParticleSystem)</small></sub>
** '''[[CTEBreakModel]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEBSPDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEBubbles]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEBubbleTrail]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEClientProjectile]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEDynamicLight]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEEffectDispatch]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEFizz]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEFootprintDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEGlowSprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEImpact]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEKillPlayerAttachments]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEMuzzleFlash]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEPhysicsProp]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEPlayerDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEProjectedDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEShatterSurface]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTESmoke]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTESprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTESpriteSpray]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTETFBlood]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTETFExplosion]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTETFParticleEffect]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEWorldDecal]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEBaseBeam]]''' <sub><small>(CBaseTempEntity)</small></sub>
*** '''[[CTEBeamEntPoint]]''' <sub><small>(CTEBaseBeam)</small></sub>
*** '''[[CTEBeamEnts]]''' <sub><small>(CTEBaseBeam)</small></sub>
*** '''[[CTEBeamFollow]]''' <sub><small>(CTEBaseBeam)</small></sub>
*** '''[[CTEBeamLaser]]''' <sub><small>(CTEBaseBeam)</small></sub>
*** '''[[CTEBeamPoints]]''' <sub><small>(CTEBaseBeam)</small></sub>
*** '''[[CTEBeamRing]]''' <sub><small>(CTEBaseBeam)</small></sub>
*** '''[[CTEBeamRingPoint]]''' <sub><small>(CTEBaseBeam)</small></sub>
** '''[[CTEBeamSpline]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEMetalSparks]]''' <sub><small>(CBaseTempEntity)</small></sub>
*** '''[[CTEArmorRicochet]]''' <sub><small>(CTEMetalSparks)</small></sub>
** '''[[CTEBloodSprite]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEEnergySplash]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEFireBullets]]''' <sub><small>(CBaseTempEntity)</small></sub>
** '''[[CTEPlayerAnimEvent]]''' <sub><small>(CBaseTempEntity)</small></sub>
|}
 
|}

Latest revision as of 12:17, 29 July 2022

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