CKeepUpright: Difference between revisions
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== Overview == | == Overview == | ||
Attempts to keep another entity facing a certain direction. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' |
Latest revision as of 20:31, 10 July 2022
Overview[edit | edit source]
Attempts to keep another entity facing a certain direction.
Source location : /game/server/phys_controller.cpp
Linked Entity : phys_keepupright
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CKeepUpright
- CPointEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputSetAngularLimit | ||
InputTurnOff | ||
InputTurnOn | ||
m_angularLimit | ||
m_attachedObject | ||
m_bActive | ||
m_bDampAllRotation | ||
m_localTestAxis | ||
m_nameAttach | ||
m_pController | ||
m_worldGoalAxis |