CPhysThruster: Difference between revisions
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== Overview == | == Overview == | ||
Used to apply constant acceleration to a physics object. | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]''' | ||
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== Entity DataMaps == | == Entity DataMaps == | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | ||
|+ | |+CPhysThruster | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
! style="width: 15%; background-color: #303030; color: white" |Type | ! style="width: 15%; background-color: #303030; color: white" |Type |
Latest revision as of 20:31, 10 July 2022
Overview[edit | edit source]
Used to apply constant acceleration to a physics object.
Source location : /game/server/phys_controller.cpp
Linked Entity : phys_thruster
Class Structure[edit | edit source]
- CBaseEntity
- CPointEntity
- CPhysForce
- CPhysThruster
- CPhysForce
- CPointEntity
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
m_localOrigin |