CPhysTorque: Difference between revisions

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== Overview ==
== Overview ==
This entity applies a rotational force (torque) to a physics object.
Applies a rotational force (torque) to a physics object.


'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]'''
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]'''

Latest revision as of 20:31, 10 July 2022

Overview[edit | edit source]

Applies a rotational force (torque) to a physics object.

Source location : /game/server/phys_controller.cpp

Linked Entity : phys_torque

Class Structure[edit | edit source]

Entity DataMaps[edit | edit source]

CPhysTorque
Name Type Description
m_axis