CPhysTorque: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
No edit summary  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
== Overview ==  | == Overview ==  | ||
This entity applies a rotational force (torque) to a physics object.  | |||
'''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]'''  | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/phys_controller.cpp /game/server/phys_controller.cpp]'''  | ||
Revision as of 20:18, 10 July 2022
Overview
This entity applies a rotational force (torque) to a physics object.
Source location : /game/server/phys_controller.cpp
Linked Entity : phys_torque
Class Structure
- CBaseEntity
- CPointEntity
- CPhysForce
- CPhysTorque
 
 
 - CPhysForce
 
 - CPointEntity
 
Entity DataMaps
| Name | Type | Description | 
|---|---|---|
| m_axis |