CPhysMagnet: Difference between revisions
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== Overview == | == Overview == | ||
Acts like a magnet, attaching metallic objects when they collide. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/server/physobj.h /game/server/physobj.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/phys_magnet phys_magnet]''' | ||
==[[Classes|Class Structure]]== | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[CBaseAnimating]]''' | **'''[[CBaseAnimating]]''' | ||
***''' | ***'''CPhysMagnet''' | ||
== Entity DataMaps == | == Entity DataMaps == |
Latest revision as of 20:13, 10 July 2022
Overview[edit | edit source]
Acts like a magnet, attaching metallic objects when they collide.
Source location : /game/server/physobj.h
Linked Entity : phys_magnet
Class Structure[edit | edit source]
- CBaseEntity
- CBaseAnimating
- CPhysMagnet
- CBaseAnimating
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputToggle | ||
InputTurnOff | ||
InputTurnOn | ||
m_MagnettedEntities | ||
m_OnMagnetAttach | ||
m_OnMagnetDetach | ||
m_bActive | ||
m_bHasHitSomething | ||
m_flNextSuckTime | ||
m_flRadius | ||
m_flTotalMass | ||
m_forceLimit | ||
m_iMaxObjectsAttached | ||
m_iszOverrideScript | ||
m_massScale | ||
m_pConstraintGroup | ||
m_torqueLimit |