CTFPlayerDestructionLogic: Difference between revisions
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== Overview == | == Overview == | ||
Handles the logic for the player destruction gamemode. | |||
'''Source location : ...''' | '''Source location : [https://github.com/sreechar/TF2-Source-Code/tree/master/tf2_src/game/shared/tf/tf_logic_player_destruction.h /game/shared/tf/tf_logic_player_destruction.h]''' | ||
'''Linked | '''Linked Entity : [https://developer.valvesoftware.com/wiki/tf_logic_player_destruction tf_logic_player_destruction]''' | ||
==[[ | ==[[Classes|Class Structure]]== | ||
*'''[[CBaseEntity]]''' | *'''[[CBaseEntity]]''' | ||
**'''[[ | **'''[[CTFRobotDestructionLogic]]''' | ||
***''' | ***'''CTFPlayerDestructionLogic''' | ||
== SendProps == | == SendProps == | ||
{| class="wikitable sortable" style="margin: 0 auto; width: 100%; padding: 0;" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0;" | ||
|+CTFPlayerDestructionLogic | |+CTFPlayerDestructionLogic | ||
! style="width: 50%; background-color: #303030; color: white" |Name | ! style="width: 50%; background-color: #303030; color: white" |Name | ||
Line 36: | Line 32: | ||
| style="width: 50%;" |'''m_bUsingCountdownImage''' | | style="width: 50%;" |'''m_bUsingCountdownImage''' | ||
| style="width: 15%;" |Boolean | | style="width: 15%;" |Boolean | ||
| style="width: 35%;" | | |||
|} | |||
== Entity DataMaps == | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="margin: 0 auto; width: 100%; padding: 0; | |||
|+CTFPlayerDestructionLogic | |||
! style="width: 50%; background-color: #303030; color: white" |Name | |||
! style="width: 15%; background-color: #303030; color: white" |Type | |||
! style="width: 35%; background-color: #303030; color: white" |Description | |||
|- | |||
| style="width: 50%;" |'''InputDisableMaxScoreUpdating''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputEnableMaxScoreUpdating''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputScoreBluePoints''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputScoreRedPoints''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetCountdownImage''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetCountdownTimer''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetFlagResetDelay''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''InputSetPointsOnPlayerDeath''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnBlueScoreChanged''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnCountdownTimerExpired''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_OnRedScoreChanged''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszPropDropSound''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszPropModelName''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_iszPropPickupSound''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nFlagResetDelay''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nHealDistance''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nMinPoints''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | |||
|- | |||
| style="width: 50%;" |'''m_nPointsPerPlayer''' | |||
| style="width: 15%;" | | |||
| style="width: 35%;" | | | style="width: 35%;" | | ||
|} | |} |
Latest revision as of 15:56, 10 July 2022
Overview[edit | edit source]
Handles the logic for the player destruction gamemode.
Source location : /game/shared/tf/tf_logic_player_destruction.h
Linked Entity : tf_logic_player_destruction
Class Structure[edit | edit source]
- CBaseEntity
- CTFRobotDestructionLogic
- CTFPlayerDestructionLogic
- CTFRobotDestructionLogic
SendProps[edit | edit source]
Name | Type | Description |
---|---|---|
m_hRedTeamLeader | Integer | |
m_hBlueTeamLeader | Integer | |
m_iszCountdownImage | String | |
m_bUsingCountdownImage | Boolean |
Entity DataMaps[edit | edit source]
Name | Type | Description |
---|---|---|
InputDisableMaxScoreUpdating | ||
InputEnableMaxScoreUpdating | ||
InputScoreBluePoints | ||
InputScoreRedPoints | ||
InputSetCountdownImage | ||
InputSetCountdownTimer | ||
InputSetFlagResetDelay | ||
InputSetPointsOnPlayerDeath | ||
m_OnBlueScoreChanged | ||
m_OnCountdownTimerExpired | ||
m_OnRedScoreChanged | ||
m_iszPropDropSound | ||
m_iszPropModelName | ||
m_iszPropPickupSound | ||
m_nFlagResetDelay | ||
m_nHealDistance | ||
m_nMinPoints | ||
m_nPointsPerPlayer |